"A completed Nightwatch Campaign" Topic
4 Posts
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Norrins | 04 Nov 2021 8:22 a.m. PST |
Having the Nightwatch rules and played a few singular games, we decided to try the 7 mission campaign in the book. Our first game took place in October 2020 and finally finished last night (November 2021)! Of course we can blame Covid for the delay in completing the campaign. I have published each mission AAR on my blog and now I can point you at a completed campaign. I hope you enjoy reading it as much as we enjoyed playing. Mission 1 link Mission 2 link Mission 3 link Mission 4 link Mission 5 link Lost Construct link Mission 5 (Again) link Mission 6 link Mission 7 link |
bullant | 04 Nov 2021 8:09 p.m. PST |
Great write ups, thanks for sharing them. It certainly seems like the magic users in the game had more success than the melee or ranged ones. Do you think that was just the dice, the types of opposition encountered or do the game mechanics make a difference? |
Norrins | 05 Nov 2021 10:04 a.m. PST |
My personal opinion is that the magic users are helped massively by two particular spells that can target an area or enemies in an area. Similarly, an Alchemist has access to explosive grenades, which again is an area weapon. Whereas the melee and ranged characters 'tend' to target one opponent at a time. Of course, the dice have an effect too! ;-) |
Dragon Gunner | 05 Nov 2021 11:27 p.m. PST |
Thank you for posting I have Nightwatch and it was really good to see the AAR to get an idea how a full campaign would look. |
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