Help support TMP


"(Panzer Korps) Emperors Korps, 40k" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the SFRPG Message Board


Areas of Interest

Science Fiction

Featured Hobby News Article


Featured Link


Featured Ruleset

Tin Soldiers in Action


Rating: gold star gold star gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

32mm Sci-Fi Adventurers

Personal logo Editor in Chief Bill The Editor of TMP Fezian discovers adventurers intended for a 'bad air' world.


Featured Workbench Article

Laser-Cut Bases for Grav Vehicles

The Editor tries a simpler solution for grav vehicle basing.


Featured Profile Article

Scenario Ideas from The Third World War

Personal logo Editor in Chief Bill The Editor of TMP Fezian harvests scenario ideas from The Third World War.


Featured Book Review


315 hits since 23 Oct 2021
©1994-2021 Bill Armintrout
Comments or corrections?

bpmasher24 Oct 2021 3:43 a.m. PST

So I posted this idea on the now defunct PK yahoo group, where you take the basics of PK and skin them as 40k. Mass battles in the grimdark universe. I'll come up with my notes for this and see if we can make this gameable.

bpmasher24 Oct 2021 4:00 a.m. PST

Decision dice by troops, possibly copied off WW2 armies! Sounds like a fun idea, especially if you set the space marines and Emperor as being the Nazis of the 40k universe. The best decision dice, most activations and the best equipment. But ultimately fighting a losing battle.

Orks could be modeled as the Soviet forces, with blunt force applied on every front and tactics being very basic. Poor leadership and low activation count.

UK/US Army/Paratroops as Cadian army. Some special commands like rangers, paratroops and commandos. Tons of armor and good infantry. Average decision die.

I'll check out if I can find my "special character" unit notes somewhere. That would be next!

bpmasher24 Oct 2021 4:04 a.m. PST

Found the hero rules: Apparently they had been posted here earlier? Maybe the search doesn't work.

I played around with "hero" -rules for my fantasy games IIRC, and I gave them magical abilities with a point -based buying system (it had stuff that could be rolled with a D20!), but they would be overwhelming if limited to only one side of the conflict.

Heroes would roll around the battlefield, trying to rally disorganized and fleeing troops, and use a magical ability every once in a while. They could attach themselves to troops and work as reinforced morale boosters (less Disorder taken).

One factor for space marines (they always have special case rules) would be to give them d6 to d8 armor saves vs. other infantry fire, despite them being in the open (power armor).

Try powerful units would have attack dice of d12 to d20 to reflect their overwhelming battlefield effect.

Personal logo Saber6 Supporting Member of TMP Fezian24 Oct 2021 6:48 a.m. PST

There is still an active PK IO group.

bpmasher24 Oct 2021 10:35 p.m. PST

Yeah I found it. Got some feedback there.

Sorry - only verified members can post on the forums.