Hi,
I'm planning on entering a Classical WAB V.2 Event sometime next year and I've been toying with using two lists.
1/ Middle Imperial Romans- more on those in another post!
2/ Macedon.
What follows is the Macedon list. It's been many a year since I've played WAB V.2 (over a decade!) and even then I only managed to fit in a few games before we stopped playing the game at the club.
I'm not looking to tool up the army for a "Win At All Costs" list. Rather, I would be happy surviving the first few turns and not getting wiped out giving both me and my opponents a fun game.
Please feel free to offer any suggestions and ideas you may have. I'm going to need it!
CHARACTERS: Up to 25%
CAVALRY: Up to 33%
INFANTRY: At least 25%
WAR MACHINES, ALLIES AND MERCANARIES: Up to 25%
CHARACTERS:
ALEXANDER:
Hand Weapon/Heavy Armour/Large Shield/Xyston/Warhorse 270
Special Rules- Army General/Veteran
11 COMPANIONS: (L/M) 395 Hand Weapon/Heavy Armour/Xyston/Horse
Special Rules- Wedge/Stubborn
12 COMPANIONS: (L/M) 394
Hand Weapon/Heavy Armour/Xyston/Horse
Special Rules- Wedge
INFANTRY-PHANLANX:
27 PHALANGITES: (L/M) 442
Hand Weapon/Pike/Shield
Special Rules- Macedonian Phalanx/Drilled
27 PHALANGITES: (L/M) 442
Hand Weapon/Pike/Shield
Special Rules- Macedonian Phalanx/Drilled
21 HYASPISTS: (L/M) 409
Hand Weapon/Thrusting Spear/Large Shield
Special Rules- Light Infantry/Drilled
INFANTRY-SKIRMISHERS:
11 AGRARIANS: 110
Hand Weapon/Javelins/Buckler
Special Rules- Skirmishers
11 MERCENARTY SKIRMISHERS: 96
(Not subject to Allies and Mercenaries Rule)
Hand Weapon/Javelins/Buckler
Special Rules- Skirmishers
11 MERCENARTY SKIRMISHERS: 96
(Not subject to Allies and Mercenaries Rule)
Hand Weapon/Composite Bow/Buckler
Special Rules- Skirmishers
10 CRETAN ARCHERS: 140
Hand Weapon/Composite bow/Buckler
Special Rules- Skirmishers
Total = 2794