"AAR-Liberation of Mexicali 1911" Topic
4 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.
For more information, see the TMP FAQ.
Back to the Campaign Message Board Back to the Playtest Message Board Back to the Mexican-American Wars Message Board
Areas of InterestGeneral 19th Century World War One
Featured Hobby News Article
Featured Link
Featured Showcase Article
Featured Profile Article
Featured Movie Review
|
Makhno1918 | 16 Oct 2021 10:43 a.m. PST |
Take two, and this time with real people. I've appreciated all of the advice and encouragement I've received on this board. I'm moving toward releasing my entire campaign game and rules early next year. Some kind friends offered to do some play tests. We started with the first scenario: The Liberation of Mexicali. This first scenario attempts to recreate the first action of the Baja California campaign undertaken by the PLM at the end of January, 1911. Mexicali, little more than a workers' colony for the Colorado River Land Company at the time, was pressed right up against the US border (the green, grassy area on the right edge of the table is the US.) Here's the full report from the first battle: link |
John Leahy | 17 Oct 2021 6:25 a.m. PST |
This is great! Maybe a hit just means out of action? That way determination in a campaign could be made after The game. Person holding the table gets more of them back than one who doesn't. Scenarios would be great! Thanks John |
Makhno1918 | 17 Oct 2021 7:30 a.m. PST |
thats a great suggestion John, thanks! I'll bring it up with the other guys next game for us to think through, but it'd certainly help lower the attrition rate |
79thPA | 18 Oct 2021 11:14 a.m. PST |
I agree with John. A hit just means out of the game. You could make a chart and roll a d6 and a 1 means out of action for a week or next battle, etc., with a 6 (or whatever) meaning that the figure was actually killed. I think that would allow you to run a campaign or string several scenarios together. |
|