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"Japanese Tank Hunter Teams in Crossfire" Topic


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680 hits since 26 Sep 2021
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Tango0126 Sep 2021 9:21 p.m. PST

"A few weeks ago I did some research on "Human bullet" assaults (nikuhaku kōgeki) – Japanese Suicide Anti-tank Teams. Now I have to decide how to simulate them in Crossfire. There are two parts to that: game effect of "Human bullet" assaults (nikuhaku kōgeki) and the organisation of Japanese Suicide Anti-tank Teams…"


From Steve Balagan Blog
link


Armand

Legionarius27 Sep 2021 5:52 p.m. PST

Good special rules for an excellent set of rules.

Blutarski27 Sep 2021 6:13 p.m. PST

You might want to consider adding the Japanese soldier in a camouflaged spider-hole with a 250lb bomb between his legs and a hammer to strike the fuze when a tank rolled over him.

… and, yes, Artie Conliffe wrote a great rule set.

B

Dan Cyr27 Sep 2021 8:44 p.m. PST

It is a great rules set.

I'd suggest you allow the Japanese human AT "team" to operate much like a sniper, use it once and remove after dicing for effect. Restrict it's move as having to be within charge distance of it's hidden start location.

Same for the camouflaged spider-hole AT weapon, perhaps restricting it's per-planned appearance to a location (road, trail, path, etc.) that a vehicle might be traveling on. US troops have chance to detect it perhaps from a certain distance?

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