
"Japanese Tank Hunter Teams in Crossfire" Topic
4 Posts
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Tango01  | 26 Sep 2021 9:21 p.m. PST |
"A few weeks ago I did some research on "Human bullet" assaults (nikuhaku kōgeki) – Japanese Suicide Anti-tank Teams. Now I have to decide how to simulate them in Crossfire. There are two parts to that: game effect of "Human bullet" assaults (nikuhaku kōgeki) and the organisation of Japanese Suicide Anti-tank Teams…" From Steve Balagan Blog link
Armand
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Legionarius | 27 Sep 2021 5:52 p.m. PST |
Good special rules for an excellent set of rules. |
Blutarski | 27 Sep 2021 6:13 p.m. PST |
You might want to consider adding the Japanese soldier in a camouflaged spider-hole with a 250lb bomb between his legs and a hammer to strike the fuze when a tank rolled over him. … and, yes, Artie Conliffe wrote a great rule set. B |
Dan Cyr | 27 Sep 2021 8:44 p.m. PST |
It is a great rules set. I'd suggest you allow the Japanese human AT "team" to operate much like a sniper, use it once and remove after dicing for effect. Restrict it's move as having to be within charge distance of it's hidden start location. Same for the camouflaged spider-hole AT weapon, perhaps restricting it's per-planned appearance to a location (road, trail, path, etc.) that a vehicle might be traveling on. US troops have chance to detect it perhaps from a certain distance? |
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