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"Kingdom of Jerusalem period - you might like this" Topic


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1,306 hits since 25 Sep 2021
©1994-2024 Bill Armintrout
Comments or corrections?

olicana25 Sep 2021 8:30 a.m. PST

Hi guys, well I've gone the full monty on this one so I hope you like it.

It's a battle report of a solo game, hence the ability to stop between turns and write it up before I forget what's happened, and it is about as full as anything short of video that you'll find in a manageable package.

Words, photos, diagrams.

picture

picture

I do hope you like it. It took some time to do.

James

olicana25 Sep 2021 8:40 a.m. PST

Whoops, link.

link

79thPA Supporting Member of TMP25 Sep 2021 10:06 a.m. PST

Great looking figures, standards, and basing. The complete package.

Personal logo Herkybird Supporting Member of TMP25 Sep 2021 10:20 a.m. PST

Beautiful figures, well done!

rustymusket25 Sep 2021 12:06 p.m. PST

Figs look great and maps very interesting. Thanks!

Personal logo ColCampbell Supporting Member of TMP25 Sep 2021 12:06 p.m. PST

James,

Great battle report. I will definitely 'borrow' some of your ideas for future TtS! games.

Jim

cavcrazy25 Sep 2021 2:19 p.m. PST

Stunning figures and a great looking game. Everything about it is first class.

evilgong25 Sep 2021 6:06 p.m. PST

Looks superb.

At some point in the early 60s, or before, many pioneers of modern wargaming seemed to be quite opposed to grids – they decided it was 'military chess' (or gave it other names) and not really the same thing as what they were doing.

The benefits of a grid are many and the visual downsides can be mitigated in various ways.

The terrain shown here benefits from a few things:

marking the grid with just small corner crosses,

having quite a lot of squares (I've always thought TTS was more of an 'area' game than a grid game given what I know about the mechanics – then again, I don't own a copy),

the quality of the terrain features,

also the scatter terrain is doing a lot of work to break up the square features.

You can use a grid and just plonk your usual terrain on top of the table, it's often easy enough to look up or across the grid to see where the troops are and you can develop a protocol that the feature counts for a square if three or more corners are covered – or similar.

Regards

David F Brown

Gray Bear26 Sep 2021 12:34 p.m. PST

James, your stuff is always spectacular. Thank you for the time and effort you spend on your blog. Good information and inspiration underscored by lovely miniatures and terrain. Much appreciated. Please keep up the good work!

WarWizard27 Sep 2021 6:29 a.m. PST

I agree, very spectacular !!

greenknight4 Sponsoring Member of TMP01 Dec 2021 10:29 p.m. PST

wondering where you got the rivers? Using them on square games that require them to run along the edge can be tough.

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