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"Anyone tried NTC Rotation 1989?" Topic


7 Posts

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Comments or corrections?

Jozis Tin Man Supporting Member of TMP24 Sep 2021 6:15 a.m. PST

Stumbled on these: link

Read the sample, thinking they might be good for a multiplayer game on maps with 3-d printed unit symbols like these: link

Anyone tried them?

Personal logo Saber6 Supporting Member of TMP Fezian24 Sep 2021 1:23 p.m. PST

I was there in '81, '83 and '86. I'll look at that link

Personal logo Extra Crispy Sponsoring Member of TMP24 Sep 2021 1:26 p.m. PST

For that price I'll buy a copy…

Personal logo javelin98 Supporting Member of TMP25 Sep 2021 12:07 a.m. PST

I rotated through in '94, '95, and '97, and now my son is stationed there with the 11th ACR!

Personal logo Murphy Sponsoring Member of TMP26 Sep 2021 3:58 p.m. PST

Does it allow for things that happened in later rotations, like OPFOR being allowed to change their TO&E, or blue force TOC's following the porta potty truck to their new setup locations?….

Jozis Tin Man Supporting Member of TMP27 Sep 2021 5:46 a.m. PST

Ha! I gave them a very quick read-through this weekend.

Designed for use with stylized maps and micro armor, it does say you can use sculpted terrain if you want to. A quick rundown:

1 Unit = 1 platoon OR HQ OR section (scouts, Stinger, etc.) Visiting team is a Battalion task force as you would expect, OPFOR is an MRR

Uses square overlay over maps, 1 square = 200m Square, the playing area is 6km x 6km.

NTC Missions include Meeting engagement (with one side having the initiative), Defence in Sector, and Battle Position Defence.

The actual rules are very simple it seems and has a turn sequence that seems to support the importance of reconnaissance, planning and controlling indirect fires, suppressing infantry, etc. No worries about logistics, sleep plans, etc. just the force on force part.

Worth the purchase for the price, you guys with NTC experience will not learn much, but for those folks that have not it has a lot of MTOE's and explanations why certain things are important. Interestingly, they do make the OPFOR equipment function more realisically, such as poor performance moving and firing, etc.

I was Signal and I spent a lot of time every year at Roving Sands getting bombed by the Air Force out at White Sands, but for you NTC guys I see no rules for Porta Potties…

My verdict so far: Good for Cold War newbies, rules are light, but I need to test drive them. I think they would make a good multi-player game, or even double blind.

UshCha09 Oct 2021 11:49 a.m. PST

I had a look at the free bit. It does seem to have some merit. Bits look a bit odd. Minefields are marked by patches 200m by 200m, not unreasonable but these are normally spread out and hidden from the enemy. However with a timescale of 1 to 2 hrs I guess something has to give and probably that is not the worst place to give way.
200m by 200m is interesting it's about what a foot platoon would protect. With the minimum 40m recommended spacing its not bad for a tank platoon either.
Russians infantry attack in waves typically 400m apart so again 200m is a reasonable representation. about 0 to 1 square spacing.

My only reservation is the number of markers 120 red 80 blue even if as it says 1/2 are dummy's, its still a lot of markers to physically move in a short time.

Like Jozis Tin Man worth further investigation.

I have no time at the moment but have saved the link it looks quite clever for a quick high level set. Thanks.

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