Ha! I gave them a very quick read-through this weekend.
Designed for use with stylized maps and micro armor, it does say you can use sculpted terrain if you want to. A quick rundown:
1 Unit = 1 platoon OR HQ OR section (scouts, Stinger, etc.) Visiting team is a Battalion task force as you would expect, OPFOR is an MRR
Uses square overlay over maps, 1 square = 200m Square, the playing area is 6km x 6km.
NTC Missions include Meeting engagement (with one side having the initiative), Defence in Sector, and Battle Position Defence.
The actual rules are very simple it seems and has a turn sequence that seems to support the importance of reconnaissance, planning and controlling indirect fires, suppressing infantry, etc. No worries about logistics, sleep plans, etc. just the force on force part.
Worth the purchase for the price, you guys with NTC experience will not learn much, but for those folks that have not it has a lot of MTOE's and explanations why certain things are important. Interestingly, they do make the OPFOR equipment function more realisically, such as poor performance moving and firing, etc.
I was Signal and I spent a lot of time every year at Roving Sands getting bombed by the Air Force out at White Sands, but for you NTC guys I see no rules for Porta Potties…
My verdict so far: Good for Cold War newbies, rules are light, but I need to test drive them. I think they would make a good multi-player game, or even double blind.