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"Star Wars Risk Variant with Custom Dice from Star Wars Games" Topic


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291 hits since 24 Sep 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Mictator24 Sep 2021 5:00 a.m. PST

I thinking about to make my own Risk or Strategy Variant. I don't want use normal Dice (it's cheaper, but I won't).

The Ships have three stats (maybe 4)
Capital Ship Weapons
Point Defense or Fighter Weapons
Shields

The Board Game Rebellion and Expansion give me 3 Dice. 5 Black and 5 Red in the Base Game. 3 Green Dice. Good start, but very expensive to have more. Base+Expansion is 100€ or more for 13 Dice. Only more Miniatures is good. You can't have enough TIE Fighters.

Armada have three Dice. I can buy the Dice Packs and can buy much, much more for 100€.

The next idea is Imperial Assault. 6 Dice. Much Variants. But must buy more packs to have many Dice from the same Colour.

Why not X-Wing dices. I have not the game and want only use dice from Games what I have.

So far is my pro and contra.

Rebellion
Pro: The Dice have not so much symbols. One Symbol per Dice.

Contra: Very Expensive to have many of them.

Armada
Pro: D8, more Variations. Many Dices for 100 Bucks.

Contra: Per side can it be more than one Symbol.

Assault
Pro: Many Variants. Good Customization for Units.

Contra: to much symbols per side.

Need Advice. For Game play are the Rebellion Dice the best. Armada is the middle. Assault has much variation.

Personal logo Parzival Supporting Member of TMP24 Sep 2021 8:58 a.m. PST

Are you aware of the Star Wars Risk variants previously published by Hasbro?

Star Wars Risk: Attack of the Clones (prequel-themed, but still a good game)

Star Wars Risk: The Original Trilogy (includes the Death Star, and yes, it can blow up planets)

Both of the above include d8s as combat dice that can be gained by purchasing certain spaceships in game. The games also feature factions with differing victory goals and objectives, so they're not just "eliminate everybody else" games.

Risk: Star Wars
This one is based on Return of the Jedi, but was released to coincide with the opening of The Force Awakens— though (thankfully) it has nothing to do with that film.
It's not a true Risk game, but rather a variant of The Queen's Gambit rules which were released with The Phantom Menace. It's a 2 person game where progressed is tracked on three different areas, representing the commando raid on the Ewok moon to lower the shield generator (fortunately this is abstract, and features no Ewoks), the fight between Luke and Vader in the Throne Room, and the space battle around the Death Star 2. The space battle is the main area of combat, as the Rebel victory goal is to blow up the DS2, but the two other areas influence that battle. Only one area can be played in any given turn, so the player has to choose which part of the battle to act in. Great game, but not truly Risk; it's just borrowing the title for marketing purposes.

robert piepenbrink Supporting Member of TMP24 Sep 2021 9:24 a.m. PST

Think out how many sides you want your dice to have, and how many colors you want. Then google "Star Wars Dice." You will find many, many types and colors available at well under 100 currency units.

Mictator25 Sep 2021 3:49 a.m. PST

Yes, I'm aware of this games and own them mostly. But they have little value to me. Homebrew is the best.

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