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"Skirmish Rules for Zulu War?" Topic
9 Posts
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Action Log
09 Sep 2021 1:00 p.m. PST by Editor in Chief Bill
- Changed title from "Skirmish Rules for Zulu War?" to "Skirmish Rules for Zulu War?"Removed from Dungeoncrawls board
- Changed starttime from
09 Sep 2021 12:33 p.m. PST to 09 Sep 2021 12:33 p.m. PSTRemoved from 19th Century Discussion board
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Rusty Balls | 09 Sep 2021 12:33 p.m. PST |
I am looking for a set of skirmish rules that would work for the Anglo-Zulu war which are a level down from TMWWBK. In other words, I am looking for a rule set that is based on the individual soldier/figure instead of a unit. Any suggestions? |
Extra Crispy  | 09 Sep 2021 1:18 p.m. PST |
Two Hour Wargames hs several that might suit? But that is might eb 2 levels belwo Men Who Might Be Kings… |
BillyNM  | 09 Sep 2021 1:39 p.m. PST |
Featherstone's Skirmish Wargaming is right down at the individual level, possibly too detailed but worth a look. I've played the Zulu scenario and enjoyed it. |
Red3584 | 09 Sep 2021 2:21 p.m. PST |
The old WRG Fire and Steel rules would work. We've also had excellent skirmish games using Fistful of Lead Horse and Musket… worked well for NWF skirmish games at a 1:1 level. |
Herkybird  | 09 Sep 2021 3:13 p.m. PST |
My Colonial rules are designed for this sort of game, and have a Zulu supplement link
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Stosstruppen | 09 Sep 2021 5:15 p.m. PST |
@Herkybird Those look interesting. |
Fitzovich  | 10 Sep 2021 3:49 a.m. PST |
I would check One Hour Skirmish Wargame Rules by John Lambshead. I have found them very good. |
Nick Stern  | 10 Sep 2021 11:20 a.m. PST |
Fistful of Lead, originally written for western gunfights, is my go to for individual combat. There is also a supplement called Horse and Musket where you control a handful of miniatures: link |
Col Durnford  | 12 Sep 2021 1:14 p.m. PST |
Another vote for One Hour Skirmish. Neat little game system. For larger forces than The Sword And The Flame. |
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