Hi Thresher,
Thanks for your comment and glad you enjoyed the read.
The TfT rules together with our Campaign mod creates the narrative that makes writing these AAR\'s very straightforward, with the players making notes on their aircraft record sheets of where and how a particular plane was lost and who bailed out, if anyone did, and thus the actual historical AAR's are brought to life by the game play which is very immersive.
Although not necessary for play, the Cyberboard module I have created really makes recording raid plans and bombing results a doddle and the following reports are easily produced from its graphics.
I have to say we all felt a bit flat with the resulting drift result and you have to think that, nine times out of ten, that raid would have resulted in 50VP to Bomber Command. Instead of the 19VP to the Nachtjagd, only to find the game really reflecting that reality.
In addition, as a player and as an actual Bomber Commander, you realise that this is an odds base game and yes you will get results that fly in the face of the odds, but if the planning is good and the weather is kind, odds on you are going to get a positive result with all the drama the game generates along the way.
Once the campaign is finished with our next game I will pull the campaign rules together in a readable format and make it, together with the Cyberboard module, freely available for others to use.
JJ