Help support TMP


"Commanders in TMWWBK" Topic


2 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't make fun of others' membernames.

For more information, see the TMP FAQ.


Back to the Getting Started with 19th Century Gaming Message Board

Back to the 19th Century Discussion Message Board

Back to the Victorian Colonial Board Message Board


Areas of Interest

19th Century

Featured Hobby News Article


Featured Recent Link


Featured Ruleset


Featured Workbench Article

Painting the USS Meade

Having scratchbuilt a flying monitor, dampfpanzerwagon Fezian now paints and bases the model.


Featured Profile Article

15mm Battlefield in a Box: Bridges

Personal logo Editor in Chief Bill The Editor of TMP Fezian finds bridges to match the river sets.


Featured Book Review


636 hits since 30 Jul 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Rusty Balls Supporting Member of TMP31 Jul 2021 12:50 p.m. PST

I'm a little late to the TMWWBKs party but excited to be gaming the Anglo-Zulu war. I have read the rules and tried to catch up on all the posts when they first came out.

One aspect I would be interested in adding to the game is an over all commander. Sounds like some folks worked on that to implement as house rules.

If you do, what are your rules and how do they work?

Thanks – trying not to reinvent the wheel plus you all are a clever bunch!

Andyuk01 Aug 2021 12:08 p.m. PST

We as a club have done him as a separate figure with 12" command radius if not attached. We roll as per the standard officer traits so command radius could be reduced.

Sorry - only verified members can post on the forums.