
"Exploit Zero: HOSTILE TAKEOVER Adding mutants/werewolves" Topic
6 Posts
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| Sherlockgeek | 23 Jul 2021 6:05 p.m. PST |
Hey looking for ideas to add werewolves/human-animal hybrids to these rules. I adjust them to a pulp 1920s setting already with a mix of gothic noir and classic gangsters. Just looking for ideas to add my werewolf pack. Thanks in advance |
| Der Krieg Geist | 29 Jul 2021 11:01 p.m. PST |
I thought Exploit Zero is a Sci-Fi/ Cyberpunk setting? |
| Sherlockgeek | 31 Jul 2021 7:37 a.m. PST |
It is but rules work for what I want |
| Der Krieg Geist | 31 Jul 2021 6:15 p.m. PST |
So are you looking for rules modification ideas, from someone who is already familiar with the game? Or…..how to incorporate them in story/setting wise? Or miniatures you can use?…. |
| Sherlockgeek | 02 Aug 2021 7:35 a.m. PST |
Rules mods from someone familiar with it. More so then me |
| Capt Flash | 11 Apr 2022 8:25 p.m. PST |
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