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"Exploit Zero: HOSTILE TAKEOVER Adding mutants/werewolves" Topic


6 Posts

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1,786 hits since 23 Jul 2021
©1994-2025 Bill Armintrout
Comments or corrections?

Sherlockgeek23 Jul 2021 7:05 p.m. PST

Hey looking for ideas to add werewolves/human-animal hybrids to these rules. I adjust them to a pulp 1920s setting already with a mix of gothic noir and classic gangsters. Just looking for ideas to add my werewolf pack.

Thanks in advance

Der Krieg Geist30 Jul 2021 12:01 a.m. PST

I thought Exploit Zero is a Sci-Fi/ Cyberpunk setting?

Sherlockgeek31 Jul 2021 8:37 a.m. PST

It is but rules work for what I want

Der Krieg Geist31 Jul 2021 7:15 p.m. PST

So are you looking for rules modification ideas, from someone who is already familiar with the game? Or…..how to incorporate them in story/setting wise? Or miniatures you can use?….

Sherlockgeek02 Aug 2021 8:35 a.m. PST

Rules mods from someone familiar with it. More so then me

Capt Flash11 Apr 2022 9:25 p.m. PST

Thread necromancy time:
Here's a link to their monster hunting variant. "Nightwatch".
stalker7.com/nightwatch

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