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"Eylau 1807 - Absolute Emperor" Topic


11 Posts

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Comments or corrections?

shugyosha04 Jul 2021 8:22 a.m. PST

I gave the new ruleset from Osprey Publishing a spin.

Battle Report

Onomarchos04 Jul 2021 12:35 p.m. PST

Thank you for posting this report.

Mark

Antioch04 Jul 2021 1:17 p.m. PST

Thanks, can i ask what units the Osprey rules represent (battalion/Regiment/Brigade)? Also how are you mounting them?

Frederick Supporting Member of TMP04 Jul 2021 2:22 p.m. PST

I think each unit in Absolute Emperor is a division – nice AAR and great figs! Love 6mm Napoleonics

nugrim04 Jul 2021 3:15 p.m. PST

interesring review

jwebster Supporting Member of TMP04 Jul 2021 4:21 p.m. PST

Good review, thanks

As you say, omission of QRS is puzzling, unless Osprey have it as a separate download

John

Matamoros133704 Jul 2021 7:21 p.m. PST

Might as well play a board game with that scale…

mad monkey 104 Jul 2021 9:07 p.m. PST

That's the scale, but seems more like a battalion scale game in play.

alan in canberra04 Jul 2021 9:55 p.m. PST

It plays equally well treating each unit as a brigade and the Corps level as a Division. BTW the QRS is on the Osprey site now.

shugyosha05 Jul 2021 1:33 p.m. PST

Thanks people.

Each unit represents a division as per the rules. For the scenario and my limited space I chose 4 stands 2x2cm each as a unit.

As has been said and as written in the rulebook scaling down should work fine. I would personally go for one of two routes here:

A: Leave the units as divisions but increase their hits and figure count

B: Scale units down to brigades or even regiments and lower the figure count or increase to command range to have everything work correctly.

This should leave the command system, Absolute Emperor's best feature (for me) relatively intact. It is not a min-max rules lawyer system any way.

coopman13 Jul 2021 6:26 a.m. PST

Can someone please post a link to the QRS? Thanks.

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