"Laser effect in wargames" Topic
8 Posts
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Valderian | 26 Jun 2021 1:07 a.m. PST |
Do you represent laser targeting/fire in you wargames?
more about this: link |
Parzival | 26 Jun 2021 6:55 a.m. PST |
Literal LASERs? Not unless the scenario establishes there is considerable suspended particulate matter in the air. Otherwise, an actual laser beam is invisible. Now blasters, phasers, super-mega-death-ray beams… those might produce visible beams, as we don't know what the heck they actually are. But even then, I haven't ever consider making a visible representation. Seems they'd be too ephemeral to mark, being instantaneously appearing and disappearing beams. As a caveat, the range rulers for X-Wing are printed blaster beams. |
Legion 4 | 26 Jun 2021 8:04 a.m. PST |
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Valderian | 26 Jun 2021 10:42 a.m. PST |
Thanks, Parzival for the thoughts! Thanks, Legion 4! More will follow soon. |
Oberlindes Sol LIC | 26 Jun 2021 11:19 a.m. PST |
I handle lasers the same way as Parzival. We do sometimes use laser pointers to confirm line of sight in complex terrain. |
Herkybird | 26 Jun 2021 4:22 p.m. PST |
I am with Oberlindes! +1! (I do explosions too!)
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Valderian | 28 Jun 2021 7:23 a.m. PST |
I like those blasters effects. This would be another interesting topic: what "effects" do we employ in sci-fi wargames. Explosions, spells (tehnomancer?), destroyed buildings, dust from vehicles crossing a desert, or other things for a little spark, more for the visuals, less for the rules (but dust can affect line of sight, explosions too and can have even suppression effect). |
CAPTAIN BEEFHEART | 28 Jun 2021 10:04 a.m. PST |
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