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"Night raid at Stolinchnaya : RCW" Topic


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Tango01 Supporting Member of TMP16 Jun 2021 9:25 p.m. PST

"Catching up again from a battle played a couple of weeks ago. This time a Russian Civil War encounter, I have found with these virtual games the addition of some slightly more complex objectives or scenario rules helps keep the enthusiasm. So I set this battle as a night raid, the Reds are seeking to break across the River at the small village of Stolinchnaya. The Whites have posted two units overnight the three potential crossing the river only being crossable at those designated points. The Reds do not know what forces or the quality of the forces on picket duty. The Reds will come on with designated tokens for each unit these will only be revealed, if they shoot or can be spotted. Spotting mechanism using a D6 under 6" automatic no body is that quiet !, under 9" a roll of 1 or 2 , up to 12" 1, 2 or 3 increasing at increments of 3" up to 21" where a 6 is needed. Simple but it seemed effective and worked. No units still in hiding can be shot at or assaulted. The overall objective for the reds is to get across the river an establish a legitimate legitimate Bridgehead. Initially we started with the idea of 6 or 7 turns but the slow cautious sneaky advance of the reds meant we extended to allow them to make best use of the cover they had from the darkness…."

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From Matt Crump Blog
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Theo Bessiris17 Jun 2021 3:23 a.m. PST

Very nice looking game

Tango01 Supporting Member of TMP17 Jun 2021 2:34 p.m. PST

Happy you like it my friend.

Armand

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