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"Assault on La Haye Sainte video" Topic

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jocknroll29 Apr 2021 12:00 a.m. PST

Here is a video about assaulting La Haye Sainte on the tabletop:


David O Brien29 Apr 2021 1:14 a.m. PST

Great video Barry!

Leondegrande29 Apr 2021 2:00 a.m. PST

Keep 'em coming :)

Always great to see rules explained during a game. The table setting, the painted figures and the production of the video itself, all on a high level and a pleasure to view. Thanks.

Personal logo The Virtual Armchair General Sponsoring Member of TMP29 Apr 2021 8:46 a.m. PST

Well Done, Sirs!

And I enjoy a narrator who uses the appropriate languages in the proper per way. Smacks of caring about the history!


Lord Hill01 May 2021 6:04 a.m. PST

Very interesting, thanks. Lovely figs and painting. One thing I wondered, I see the barricade in the road outside LHS is up at the northern end. I'd always pictured it south of the main gate. Not nit-picking, just wondered if I'd always got that wrong?

jocknroll02 May 2021 2:04 p.m. PST

plays no real part in the scenario really so it can go wherever you like!

Mad Guru Supporting Member of TMP02 May 2021 3:04 p.m. PST

Well done, with beautiful figures and terrain and impressively cogent narration!

For me the most intriguing detail is something mentioned almost in passing at the start: that you cut down the commercially available Hovels version of La Haye Sainte so it would occupy a historically accurate footprint on the tabletop in accordance with the ground scale of your rules -- as opposed to being in accordance with the scale of the miniatures themselves, like the original model. You did a great job of this, resulting in a model which though smaller than the Hovels original, still brings to mind the iconic look of La Haye Sainte. I do the same for towns or villages, but I usually represent "iconic" individual buildings, compounds, forts, towers, etc., in more "skirmish" style tied to figure scale rather than ground scale -- even though I don't play skirmish games.

For some time I've been mulling over a historic refight of a battle for a fort overlooking a strategic mountain pass. Your video has me thinking I might be able to shrink the fort down to where its footprint on my table only occupies the historically appropriate ground-scale, while modeling it so that in figure scale/vertical scale terms it still looks recognizable. I'm not a Napoleonic gamer but thanks for posting.

jocknroll03 May 2021 12:29 a.m. PST

Well spotted that man! It is indeed the most important point in the video but I did not want to bang on about it as that sounds a bit patronizing. The whole point is that almost all, (ALL) wargames buildings are vastly out of scale when compared to multi-man to model ratio units. Sometimes, in this case for example, a little modelling can work to correct the problem. In most cases one must resort to representing a settlement with a building or two. Many gamers don't take time to think about the 'event significance' of a hugely oversized terrain piece because it looks nice but, it has enromous impact on the game flow and playability. Of course the real killer is not the horizontal scale just mentioned… don't get me started on vertical scaling :(

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