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"WWI Rules" Topic


12 Posts

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1,753 hits since 27 Apr 2021
©1994-2024 Bill Armintrout
Comments or corrections?

Stalkey and Co27 Apr 2021 6:06 a.m. PST

Anyone have suggestions as to rules to use at the level of a company is the basic "unit" on the table?

I'm looking for playable, and catching the essence of the many different tactics, and the difference between early and late war, rather than micro-managing what Private Snuffy is doing at any given moment.

So, yes, would like good rules for trenches and fortifications, gas and even tanks. But no, not interested in comparing soil samples or the efficiency of the Mk7 entrenching shovel over the Mk6.

RittervonBek27 Apr 2021 6:39 a.m. PST

Trench Hammer by Nordic Weasel on Wargames Vault might be what you need.

Nine pound round27 Apr 2021 7:13 a.m. PST

I'm partial to Greg Novak's "Over the Top," which uses platoon-sized stands, rather than company-sized, but devotes a lot of attention to the mechanics of C2 and artillery fire. It's OOP, but an early "Command Decision" series game, in terms of general mechanics. Captures some of the differences between early and late war practice (e.g, stormtroop stands are "self ordering," and not as subject to C2-related restrictions).

Personal logo Saber6 Supporting Member of TMP Fezian27 Apr 2021 8:02 a.m. PST

Second "Over the Top" from GDW. You can use Command Decision: Test of Battle with a couple changes to the command rules (no radio).

There may be copies floating about (you can't have mine!).

You should be able to get questions answered on the Test of Battle forum

cj177627 Apr 2021 8:38 a.m. PST

Another vote for Trench Hammer.Easy rules but gives a good feel for the period.

Attalus I27 Apr 2021 9:17 a.m. PST

Great War Spearhead is a good game.

advocate27 Apr 2021 10:12 a.m. PST

"Square Bashing" uses company bases, I believe. It's a grid-based game, if that matters.

Personal logo Stosstruppen Supporting Member of TMP27 Apr 2021 11:04 a.m. PST

Great War Spearhead is a good game. Lots of support and scenarios available.

rmaker27 Apr 2021 12:12 p.m. PST

Another vote for "Over the Top".

MajorB27 Apr 2021 12:24 p.m. PST

Some good WW1 rules here:
link

monk2002uk27 Apr 2021 9:01 p.m. PST

Here is an example of Great War Spearhead early war on the Western Front, from the Battle for First Ypres:

And early war on the Eastern Front, from the Battle of Krasnik:

Late war French combined arms attack with tanks and aircraft in the Battle of Matz:

The Battle of Vimy Ridge:

And some of the Gallipoli landings:

The Battle of Sari Bair during the Gallipoli campaign:

You can see a full range of After Action Reports here:

link

It is well worth checking out Robin's GWSH web site here:

link

Robert

Martin Rapier27 Apr 2021 11:21 p.m. PST

I think the OP was after rules in which the main unit of play was the company – so elements would be sections I guess.

Off the top of my head I can't think of any, maybe Through the Mud and the Blood? I also played around with Crossfire for WW1, which actually worked quite well.

I'm more of a big battle guy when it comes to WW1.

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