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"Operation Spanner" Topic

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boggler11 Apr 2021 7:48 a.m. PST

A game report from my 'What If?' naval campaign set in the Indonesian Confrontation:





Personal logo Old Contemptible Supporting Member of TMP11 Apr 2021 9:28 p.m. PST

Great idea for a scenario. I like that you can look at a ship and instantly see it's condition. Although I hate clutter on the wargame table, sometimes it is a necessary evil.

boggler12 Apr 2021 1:14 a.m. PST

Thanks. I'm not a fan of lots of counters but it does save on book keeping.

Thresher0112 Apr 2021 2:11 a.m. PST

Nice looking minis and game table.

Those counters on the game table are distracting though.

I'd rather see them arrayed on ship/sub status sheets placed along the edges of the game table, and not on it. Works the same, especially since you have the names of the vessels on the ship/sub bases. That way, the game(s) won't be burdened with distracting clutter, and you can enjoy the miniatures more.

boggler12 Apr 2021 6:04 a.m. PST

I agree. Something to work on for my next campaign.

Tgerritsen Supporting Member of TMP12 Apr 2021 7:44 p.m. PST

Are you enjoying Naval Command's rules? I've wanted to find a good playable modern set of rules (so many get bogged down in minutiae, which is admittedly a huge design challenge since modern naval warfare is so complex, but I prefer playable of detailed stuff these days).

I don't mind the clutter on the table myself, and I think this is a big difference between traditional historical miniatures gamers and modern table top miniatures gamers. I straddle the line myself being pretty old school but accepting of the newer school. I notice all the 'for the masses' miniatures rules that are coming out these days are tables filled with table counters and modifiers.

It seems to really grate some, but I'm on the side of the fence that gets truly annoyed when someone wants us to 'remove all the dice and markers so I can take lots of pictures' literally every turn. I'm here to game, not treat my table as a diorama- not a critique, just an observation I've made of late when I go to historical conventions vs. mass appeal game conventions. The stuff that seems to annoy historical gamers seems to not bother mass appeal gamers and vice versa.

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