"Historic Military Dogs Who Gave Everything For Their" Topic
8 Posts
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Tango01 | 29 Mar 2021 3:57 p.m. PST |
… Country "Man's best friend is a dog, the old saying goes, and that applies to combat as well. Military working dogs serve with all branches of the military today and have been used by the United States since the Revolutionary War. They were first used as pack animals, but working dogs have served in military roles such as scouting, policing, detection, and even combat. Today, hundreds of dogs serve with U.S. military forces in Iraq and Afghanistan as scout dogs, police dogs and with tasks like land-mine detection and border patrol…" Full article here link Armand
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Oberlindes Sol LIC | 29 Mar 2021 5:51 p.m. PST |
the military later took back the medals, claiming that Chips was only equipment effing bureaucrat who never had his life saved by a dog |
Oberlindes Sol LIC | 29 Mar 2021 5:58 p.m. PST |
Thanks. That was a great article. I have too few dogs among my forces, although I do have at least one bloodvark from the Grenadier Traveller Alien Animals set. I'll look for militar dogs when I'm shopping for more lead to paint. |
Bunkermeister | 29 Mar 2021 8:00 p.m. PST |
I try and give every battalion an animal, usually a dog, as mascot, war dogs to every battalion that is in an army that used them, a chaplain, a mess unit, and a musician. It helps with morale. And every division gets a reporter, or even a film crew. People don't like to be filmed running away. Mike Bunkermeister Creek Bunker Talk blog |
Sgt Slag | 30 Mar 2021 7:22 a.m. PST |
I've had a penchant for War Dogs, for several years. I have close to a dozen for my fantasy armies. Recently found some plastic models on e-Bay, couldn't resist adding them to the army… I love the idea of using a pair of War Dogs with a Wizard, in my FRPG games: at low levels, the PC is a one-shot magic item, who is basically out of the game after they cast their one-and-only spell for the day! Their melee combat ability is pathetic -- one hit, and they typically die! Put a pair of Dogs in front of them, and the player can still actively participate in the combat using the Dogs as his PC's. At higher levels, the Dogs become a liability. I think RPG gamers ignore their ability to detect enemies approaching, at night. They make superb supplemental guards at night. Never seen a rule set which addresses this capability, either. It would really make it difficult for the GM to mess with PC's at night/in their camps. Cheers! |
Tango01 | 30 Mar 2021 12:27 p.m. PST |
No mention my good friend!. Armand
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von Schwartz ver 2 | 30 Mar 2021 5:31 p.m. PST |
I'd think when awakened by a wet tongue on my cheek I would hope it was my dog and NOT my foxhole partner. |
Sgt Slag | 31 Mar 2021 4:41 p.m. PST |
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