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"Scrum Con 2021: Registration Open!" Topic


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The Bibliophile28 Mar 2021 9:11 p.m. PST

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This weekend we launched a great new Scrum Con website, and opened up registration to a whole slate of great looking games. If you're interested in playing in them, I'd head over soon to Scrum-Con.com as the games are already starting to fill.

Visit SCRUM-CON.COM now to register: scrum-con.com

As in the past we're honored to include some special guests to the convention. Returning this year is Ed Stark (creative director of D&D 3/3.5), who will be running a session of Dungeons and Dragons. We've also managed to convince Dirk the Dice of the Grognard Files fame to ignore the time zone differences between the U.S. East Coast and the United Kingdom and run a game of Gamma World at our con.

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Ed Stark, creative director on D&D 3/3.5 edition.

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Dirk the Dice, host of the Grognard Files podcast.

In addition to the games we already have on the schedule, we'll also be featuring a series of gaming-related workshops and seminars (sign up for the Scrum Con newsletter to be kept apprised of developments on that front).

To give everybody a shot at getting in on the fun, we are currently asking attendees to limit themselves to two games when they register. If we find ourselves with unfilled game seats in the final few days before the convention, we will send an announcement via the newsletter and open the games up to already registered attendees who are interested in playing in even more games.

You'll also want to periodically check in on our vendors page, as we recruit more and more of them to offer special attendee-only discount codes that can be used over the weekend.

Finally, we are looking into adding some laidback social activities for registered attendees, perhaps on Friday night before the games kick off or Sunday evening, as we all unwind. Again, more details to follow.

And as we always do, we've designed a t-shirt for this year's convention! Dig that 8-bit wraith rider logo, an homage to gaming online this year! Order yours at our site store and have it shipped directly to your home!


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Designed by convention co-organizer John Sears of the 1,000 Foot General blog!

Please spread the word to your friends and on social media to help us keep this convention going until we get to the other side of the pandemic. And don't fret, we're already exploring how to make an in-person Scrum Con in early 2022 bigger and better than any of our past gatherings.

Visit SCRUM-CON.COM now to register: scrum-con.com

The Bibliophile09 Apr 2021 9:52 a.m. PST

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FREE WARGAMERS WORKSHOP

GAMES ARE SUPPOSED TO BE FUN!

A game design workshop with designer Howard Whitehouse

Saturday April 24, 1:00 p.m.

Sign up for one of the 12 spots available in this FREE workshop offered by SCRUM CON! scrum-con.com

Join us at Scrum Con 2021 online for a discussion of game designing—the why, where, and how of making your inanimate model soldiers move, shoot, and stab one another in a way that satisfies the wargamer's imagination. Many of us have dabbled in wargame design, either in an ambitious project or simply house-ruling those parts of an existing game that "doesn't work for us." It's a trial and error process. Howard Whitehouse has designed more than 20 sets of wargames rules over the years, from short magazine-length pieces to full books, so he's made all the errors for you to avoid. This will be a discussion, not a lecture, and we'll probably make something up in the process.

Duration: 2 hours

Howard Whitehouse has written rules for games from cavemen to sci-fi, and sometimes dinosaurs eating Nazis. He's probably best known for the games Science versus Pluck, Astounding Tales!, Flint and Feather, and A Gentleman's War.

Sign up for one of the 12 spots available in this FREE workshop offered by SCRUM CON! scrum-con.com

The Bibliophile16 Apr 2021 3:46 p.m. PST

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FREE WARGAMERS WORKSHOP


"GAMES ARE SUPPOSED TO BE FUN!"


A game design workshop with designer Howard Whitehouse

Saturday April 24, 1:00 p.m.

Join us at Scrum Con 2021 online for a discussion of game designing—the why, where, and how of making your inanimate model soldiers move, shoot, and stab one another in a way that satisfies the wargamer's imagination. Many of us have dabbled in wargame design, either in an ambitious project or simply house-ruling those parts of an existing game that "doesn't work for us." It's a trial and error process. Howard Whitehouse has designed more than 20 sets of wargames rules over the years, from short magazine-length pieces to full books, so he's made all the errors for you to avoid. This will be a discussion, not a lecture, and we'll probably make something up in the process.

Duration: 2 hours

Howard Whitehouse has written rules for games from cavemen to sci-fi, and sometimes dinosaurs eating Nazis. He's probably best known for the games Science versus Pluck, Astounding Tales!, Flint and Feather, and A Gentleman's War.

Sign up for one of the 12 spots available in this FREE workshop offered by SCRUM CON! scrum-con.com

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The Bibliophile18 Apr 2021 3:07 p.m. PST

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Scrum Con Interview with

JON PETERSON

A Conversation about Researching the History of Role-Playing Games

Join Scrum Con's Joe Procopio for this conversation exploring Peterson's two seminal works exploring the origins of role-playing games, 2012's Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games and 2021's The Elusive Shift: How Role-Playing Games Forged Their Identity. This talk will focus on topics and material not explored in most of Peterson's other interviews: in addition to the history of wargames and role-playing games, we will explore the challenges and choices involved in researching this nascent area of scholarship.

Attendees are encouraged to bring their own questions for Peterson for a Q&A at the end of the session.

Jon Peterson studies the history of games, especially tabletop role-playing games and wargames. His first book, Playing at the World, was called "the first serious history of the development of Dungeons & Dragons" by the Village Voice. He is also co-author of the Hugo Award finalist Dungeons & Dragons: Art & Arcana and the New York Times bestselling official Dungeons & Dragons cookbook Heroes' Feast. He has contributed to numerous academic anthologies and popular culture websites including Boing Boing, the Escapist, and Gamasutra.

Joe Procopio, Director of Scrum Con, is an award-winning publisher and has worked as a managing editor, teacher, and journalist. He wrote The Lost Art of Ray Willner and has contributed to Illustration magazine and the arts website, Today's Inspiration.

Sign up for one of the 12 spots available in this FREE workshop offered by SCRUM CON! scrum-con.com

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shthar25 Apr 2021 8:07 p.m. PST

Scum Con?

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