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"CoC Bloody Bucket campaign Turn 6 Outskirts of Consthum" Topic


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TacticalPainter0125 Mar 2021 10:16 p.m. PST

This is the second German attack of Turn 6 on the Outskirts of Consthum in our Bloody Bucket campaign for Chain of Command. The Germans were successful in their first attack of the turn, but could they repeat their success here? This one packed quite a surprise and more than a few cinematic moments. The full AAR is here: The Outskirts of Consthum

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BillyNM26 Mar 2021 2:00 a.m. PST

That was an unexpected and exciting turn of events. Every time I feel it's all gone Pete Tong it flips back. I felt sorry for you opponent when the Americans deployed through the barrage and then immediately recognised the Jeep occupants as German, although using a Kubelwagen was tempting the dice gods. Then when it seemed like that had failed they get several goes in row and it was game on again. This is why I like CoC so much; it generates great narratives if you can think out of the box.

On the Jeep's demise, I probably would've made turning right slightly more likely considering the panic the driver was in but then it wouldn't have been so, as you put it, cinematic.

PS: I would appreciate your views on your opponent not going for the Blitzkrieg option. Just popping on to inflict some casualties with expendable support units and then withdrawing seems a good idea, no? Any opportunity to attrit that full-strength platoon of undead seems too good to miss. What have I overlooked?

TacticalPainter0126 Mar 2021 2:53 a.m. PST

PS: I would appreciate your views on your opponent not going for the Blitzkrieg option. Just popping on to inflict some casualties with expendable support units and then withdrawing seems a good idea, no? Any opportunity to attrit that full-strength platoon of undead seems too good to miss. What have I overlooked?

I think the problem is that German morale is starting lower than the Americans and so if things go badly for the Germans the Americans not only hold the table but they also recover a lot of casualties. Your idea of attriting the Americans is a good one, but often the reality is it doesn't pan out that way.

Personal logo foxbat Supporting Member of TMP29 Mar 2021 10:10 a.m. PST

It's a very interesting game. I'd been wondering how well a coup de main would work. It looks like your opponent left no occasion to better the odds (I like the combo of the pregame barrage and of the speeding car) but in the end, luck was not on his side. Had it worked, would you have had your map1 and map3 forces cut off, and have been restricted to maps 5 & 6?

TacticalPainter0130 Mar 2021 1:50 p.m. PST

It's a very interesting game. I'd been wondering how well a coup de main would work. It looks like your opponent left no occasion to better the odds (I like the combo of the pregame barrage and of the speeding car) but in the end, luck was not on his side. Had it worked, would you have had your map1 and map3 forces cut off, and have been restricted to maps 5 & 6?

Maps 1 and 3 would have been cut off from any further supports or movement of units from Maps 4,5 and 6 but all units are under orders to stand and hold, so they would continue to fight and the Germans must still clear those maps to win. The campaign takes place over two days and each turn represents a few hours, given all the confusion the other American platoons are unsure what is happening elsewhere and so each holds its ground. The aim in the campaign for the Americans is to delay the Germans, the longer it takes them to clear the maps the longer it takes them to get to Bastogne.

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