Following on from my test of Platoon rules last year I've now completed a test of 8 sets of rules for 1985 era "modern" games with around a company group on each side. All were played with the same forces on either side and variations of the same encounter scenario. As ever I'm sure people will have different opinions, this is just my take on what works (and doesn't work) for me, but hopefully some will find it useful (and there was some great chat in the comments after the Platoon post).
newconverj.blogspot.com/2021/03/1985-company-megatest-summary-and.html
Rules covered are:
Battlegroup:NORTHAG
Seven Days to the Rhine
Team Yankee
Bolt Action (1985 era mods)
3rd Generation Warfare
Cold War 3
Sandhurst Modern Infantry Battle
Contact:Wait Out (my in-house set)
I've also covered Sabre Squadron in a previous post.
Later in the year I'll do a WW2 Company level mega-test, and as Bolt Action and 7DTTR/IronCross show there should be good overlap rules-wise between the two periods.
Comments, discussion and missed rulesets welcome in comments here or on my blog.