"Bolt Action, any suggestions for 4+ players?" Topic
7 Posts
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D6 Junkie | 27 Feb 2021 5:18 p.m. PST |
So today we tried Bolt Action with 5 players, 3200 points per side. Been a while, seemed a bit clunky any suggestions for speeding up play? We did active two units per side with each draw. |
torokchar | 27 Feb 2021 6:42 p.m. PST |
We ran a big game of 6 players per side here in Texas last year – we counted up all the Bolt Action dice per side and divided by the number of players – this became the number of dice in the bag for that side. we pulled one dice out of the bag, then every player of that side moved one unit (using their own BA Dice). We also included 3 dummy dice in the bag, when the 3rd one of those was pulled the turn ended. It ran pretty fast. |
Bashytubits | 27 Feb 2021 6:49 p.m. PST |
That's a great idea for multi player. I am going to steal it. |
D6 Junkie | 28 Feb 2021 7:21 a.m. PST |
We did the averaging of Bolt Action of the die, but I really like the dummy dice. More uncertainty |
d88mm1940 | 28 Feb 2021 11:16 a.m. PST |
Our group has adopted the motto, "Smaller is Bigger". One or two units per person enables us to finish a BA game to conclusion in our 3 to 4 hour weekly game time. We all know that large games are glorious but if you only get one or two turns done in an evening, it's not very satisfying. A large collection gives us a wide variety of choices to make our smaller games enjoyable. And we also enjoy the modelling, as our show-and-tell sessions at the beginning of the evening prove. |
Dukewilliam | 28 Feb 2021 12:08 p.m. PST |
We always use a different colored die for each player. Play as usual. |
uglyfatbloke | 05 Mar 2021 5:37 a.m. PST |
We've done a lot of this. One player has a deck of cards – usually 8 each of red for Allies, black for Axis. Players are responsible for their own dice. A red card gets turned and all the Allied players activate one unit – same for black cards and Axis players. Mostly we've ensured that players have more units than dice and if you lose a unit you do not hand a dice over. We've had lots of excellent games with 8-10 players and we've found that everybody knows whether they did well or…not so well without having any kind of record of defeat/victory. |
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