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"Bolt Action, any suggestions for 4+ players?" Topic


7 Posts

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630 hits since 27 Feb 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Personal logo D6 Junkie Supporting Member of TMP27 Feb 2021 4:18 p.m. PST

So today we tried Bolt Action with 5 players,
3200 points per side. Been a while, seemed a bit clunky
any suggestions for speeding up play?
We did active two units per side with each draw.

torokchar Supporting Member of TMP27 Feb 2021 5:42 p.m. PST

We ran a big game of 6 players per side here in Texas last year – we counted up all the Bolt Action dice per side and divided by the number of players – this became the number of dice in the bag for that side. we pulled one dice out of the bag, then every player of that side moved one unit (using their own BA Dice). We also included 3 dummy dice in the bag, when the 3rd one of those was pulled the turn ended. It ran pretty fast.

Personal logo Bashytubits Supporting Member of TMP27 Feb 2021 5:49 p.m. PST

That's a great idea for multi player. I am going to steal it.

Personal logo D6 Junkie Supporting Member of TMP28 Feb 2021 6:21 a.m. PST

We did the averaging of Bolt Action of the die, but I really like the dummy dice. More uncertainty

d88mm194028 Feb 2021 10:16 a.m. PST

Our group has adopted the motto, "Smaller is Bigger".
One or two units per person enables us to finish a BA game to conclusion in our 3 to 4 hour weekly game time.
We all know that large games are glorious but if you only get one or two turns done in an evening, it's not very satisfying.
A large collection gives us a wide variety of choices to make our smaller games enjoyable.
And we also enjoy the modelling, as our show-and-tell sessions at the beginning of the evening prove.

Dukewilliam Supporting Member of TMP28 Feb 2021 11:08 a.m. PST

We always use a different colored die for each player. Play as usual.

uglyfatbloke05 Mar 2021 4:37 a.m. PST

We've done a lot of this. One player has a deck of cards – usually 8 each of red for Allies, black for Axis. Players are responsible for their own dice. A red card gets turned and all the Allied players activate one unit – same for black cards and Axis players. Mostly we've ensured that players have more units than dice and if you lose a unit you do not hand a dice over. We've had lots of excellent games with 8-10 players and we've found that everybody knows whether they did well or…not so well without having any kind of record of defeat/victory.

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