"Anyone playing Big Chain of Command?" Topic
5 Posts
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Trajanus | 20 Jan 2021 7:43 a.m. PST |
Been playing Chain of Command for a few years and I'm wondering how Big CoC works out? I've read through the supplement but was wondering how the game plays with a chunk of amour on the table. Does it integrate, or do players tend to just blast each others tanks out of existence and then revert back to an infantry game? |
JLA105 | 20 Jan 2021 8:25 a.m. PST |
I've run several games of Big CoC for my local group. It works/integrates fine, even with 2-3 players per side. In about half of our games the armor was decisive – that is, they caused the most damage when used effectively – and in about half they were ineffective, bogging down and getting picked off. The terrain set up is key; the board should have enough close terrain of some sort to give the armor players some good problems to solve, but not so dense as to make their role impossible. In most games, an armor PL who loses 1 of his 2 or 3 tanks becomes VERY cautious with the remaining tanks, especially against 'ambushing' units. |
BrockLanders | 21 Jan 2021 7:25 a.m. PST |
We regularly use armor in our games, sometimes with up to 3 platoons per side. Like JLA105 said, if you have dense enough cover for infantry the tanks will be very cautious. One house rule we've been using in games with tanks is that a player can choose a die roll of 5 for activating a tank rather than adding it to their command die. Makes it easier to coordinate several vehicles moving together |
Trajanus | 22 Jan 2021 9:15 a.m. PST |
So are you playing on the same table size you play infantry only games on in 28mm. We mostly use 6ft square at present. |
JLA105 | 23 Jan 2021 10:50 a.m. PST |
Yes, we use the same size, about 8' x 5'. It can get crowded if players try to bring on too much at once. After a few casualties have been taken, players tend to keep a squad or two in reserve. |
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