Help support TMP


"Anyone playing Big Chain of Command?" Topic


5 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please avoid recent politics on the forums.

For more information, see the TMP FAQ.


Back to the 28mm WWII Message Board

Back to the WWII Rules Message Board


Areas of Interest

World War Two on the Land

Featured Hobby News Article


Featured Recent Link


Featured Ruleset

One Page 40,000


Rating: gold star gold star gold star gold star 


Featured Showcase Article

Hour of Glory: Agents

Infiltrate a WWII German base with these agents of SABRE!


Featured Workbench Article

Da Pinkos from HLBS

When evolved Newts happen upon a WWII comic...


Featured Profile Article

First Look: Battlefront's 1:100 Möbelwagen AA Platoon

Personal logo Editor in Chief Bill The Editor of TMP Fezian takes a look at a D-Day: German anti-aircraft vehicle platoon.


911 hits since 20 Jan 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Trajanus20 Jan 2021 7:43 a.m. PST

Been playing Chain of Command for a few years and I'm wondering how Big CoC works out?

I've read through the supplement but was wondering how the game plays with a chunk of amour on the table.

Does it integrate, or do players tend to just blast each others tanks out of existence and then revert back to an infantry game?

JLA10520 Jan 2021 8:25 a.m. PST

I've run several games of Big CoC for my local group. It works/integrates fine, even with 2-3 players per side. In about half of our games the armor was decisive – that is, they caused the most damage when used effectively – and in about half they were ineffective, bogging down and getting picked off. The terrain set up is key; the board should have enough close terrain of some sort to give the armor players some good problems to solve, but not so dense as to make their role impossible.
In most games, an armor PL who loses 1 of his 2 or 3 tanks becomes VERY cautious with the remaining tanks, especially against 'ambushing' units.

BrockLanders Supporting Member of TMP21 Jan 2021 7:25 a.m. PST

We regularly use armor in our games, sometimes with up to 3 platoons per side. Like JLA105 said, if you have dense enough cover for infantry the tanks will be very cautious. One house rule we've been using in games with tanks is that a player can choose a die roll of 5 for activating a tank rather than adding it to their command die. Makes it easier to coordinate several vehicles moving together

Trajanus22 Jan 2021 9:15 a.m. PST

So are you playing on the same table size you play infantry only games on in 28mm.

We mostly use 6ft square at present.

JLA10523 Jan 2021 10:50 a.m. PST

Yes, we use the same size, about 8' x 5'. It can get crowded if players try to bring on too much at once. After a few casualties have been taken, players tend to keep a squad or two in reserve.

Sorry - only verified members can post on the forums.