Help support TMP


"Two Brothers Fight #2" Topic


11 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Vietnam War Message Board

Back to the Modern Battle Reports Message Board

Back to the Campaign Message Board

Back to the Solo Wargamers Message Board


Areas of Interest

General
Modern

Featured Hobby News Article


Featured Ruleset


Featured Showcase Article

C-in-C's 1:285 Soviet SAU122

Need some armored artillery vehicles?


Featured Workbench Article

Experimenting with SketchUp

When Ran The Cid says "SketchUp," the Editor listens...


Featured Profile Article

Military Playsets at Dollar Tree

Personal logo Editor in Chief Bill The Editor of TMP Fezian locates some hard-to-find military toys at the dollar store.


Featured Book Review


360 hits since 10 Jan 2021
©1994-2021 Bill Armintrout
Comments or corrections?

Just Jack Supporting Member of TMP10 Jan 2021 8:15 p.m. PST

All,

0130 Local Time
23 October 1965
Phu Gia Peninsula, RVN
Operation Red Snapper

Yesterday the boys kicked off Operation Red Snapper, attached to Golf Company, 2nd Battalion, 3rd Marines (G/2/3). They came ashore via landing craft as the Marine driving enemy forces into the ARVN anvil. There were only ashore a few hours before they participated in their first firefight of the war, with each of them performing admirably. They had completed their missions of escorting a Forward Observer (FO) into an old French Colonial building atop Hill 65. They were relieved a few hours later and returned to their platoon, where they grabbed some chow and dug-in for the night. But it wasn't long before their squad leader, Corporal Rob Little, came running up, talking about a SNAFU…

Cpl Little briefed the squad: another screw up! As it began getting dark, the FO and Marines from G/2/3 fell back off of Hill 65 for the night, but now HQ has realized there is a gap in the US perimeter. The Platoon Commander, Lt Ward, has ordered Cpl Little to take 3rd Squad back up Hill 65 and to occupy the old French colonial building. "This is not good, Marines. We've got to hustle over there, and we won't get there until after dark, so we won't be able to dig in, string wire, throw out Claymores, nothing. Hell, let's hope Charlie ain't already occupying the damn place! The only good news is that they're sending a machine gun team with us."

The Marines quickly collected their gear and re-packed their packs, filled in their holes, then reported in to the Command Post (CP), where they met up with the attached MG team and set off for Hill 65 in the failing light.

picture

Overview, north is up. The French colonial building atop Hill 65 is at center, with the bunker the squad knocked out in the previous fight at left bottom. At top right is a village, at far left is a rice paddy, and there is a trail running out of the northwest (top left) down to the French colonial building. Other than that, nothing but a lot of grass, some hedges, bamboo thickets, and a whole lotta jungle.

The table, with everyone in their starting positions. The main Marine defensive position is, of course, the French colonial building. The Marines have flankers out to each side (in thicket at far left and right), and a small reserve in the rear (bottom center, on the road). The Viet Cong have a base of fire element in the rear (LMG at top left and RPG at top right), while their assault element is crossing the rice paddy at far left).

Yeah, not their greatest plan to try and cross the rice paddy, but that's how the dice shook out, so we'll see how it goes.

picture

The Marines in the colonial building (top center) can feel eyes on them. Eyes with ill intent…

picture

It's 0130 in the morning and the Marines, though uneasy, have settled into their positions for the night, with the boys struggling to keep their exhausted bodies awake, to the point Nikki (in grove at top center left) thinks he's beginning to hallucinate. He'd swear there were men moving in the rice paddy in front of him (top center), but can't be. Nobody would be dumb enough to advance on the hill (far left) from the left, through the open rice paddies! He'd even screwed with Danny (off camera to left bottom) about drawing the short straw by being sent out on the right, near the village, which the enemy was certain to use as their avenue of approach.

But all thoughts of sleep and hallucinations and whatever else were quickly wiped from the young Marine's mind when the still air of the night was suddenly shattered by the loud 'pop' and hiss of a rocket being fired!

picture

Nikki (bottom right, with the colonial building off camera to top center right) finds himself all alone out on the left flank, facing off against five Viet Cong (left). Nik opens fire with his M-14, dropping one of the enemy soldiers…

picture

But the VC advance (on other side of the trees at far left), forcing Nik to fall back (bottom center right, from bottom left) on the colonial building.

picture

The Viet Cong (bottom left, right, and far right) keep up the pressure on the Marines holding the colonial building.

To see how the fight turned out, please check the blog at:
link

Next batrep posting soon.

V/R,
Jack

blacksmith11 Jan 2021 9:46 a.m. PST

Terrain looks real like in a picture, and reading is excellent.

Bismarck11 Jan 2021 10:22 a.m. PST

Jack,
This is just great. You definitely are doing the period and the Marines justice. Your AAR read like you were in the middle of the firefight! This could just about make a good short story or small novel! As to not choosing actual actions, I have always felt that ahistorical battles, loosely based on an AO or time period worked best and gives the GM a bit more leeway in scenario design and challenge to the players.

Tough to find strong enough superlative to compliment your table, the figs, the scenario and your AAR.

Semper Fi, Jack!

Sam

Shagnasty Supporting Member of TMP11 Jan 2021 11:43 a.m. PST

Terrific scenery and AAR.

Legion 411 Jan 2021 3:19 p.m. PST

thumbs up x2

Wolfhag11 Jan 2021 3:26 p.m. PST

Can this be the next, "Fields of Fire" book with illustrations?

Maybe. KS anyone?

Wolfhag

Just Jack Supporting Member of TMP11 Jan 2021 3:34 p.m. PST

Thanks guys, I'm glad you liked it.

Sam Good to hear, like I said, it feels a little strange. I've made it a little cartoon-y, figuring that would help take any 'real-life' sting out of it,' while still trying to be a bit gritty. And rolling ahistorical right alongside historical is kinda my thing ;)

Wolf – Get outta here, just playing with some toys ;) But there should be plenty of material, I plan on them doing four or five tours!

And just wait, the boys are just getting warmed up! Next up, a couple VC stay-behinds give the squad some trouble.

V/R,
Jack

Joe Legan12 Jan 2021 12:49 p.m. PST

Jack,
good to see you doi g your mediocre reports again. :) they certainly put mine to shame. how are you doing platoon forward with cards?

Joe

Just Jack Supporting Member of TMP12 Jan 2021 8:29 p.m. PST

Joe,

Thanks, and how? Easy! I made different decks of cards:
-determine when contact occurs
-determine the enemy posture
-determine enemy size
-determine enemy activity (which includes reinforcements and random events)
-determine enemy actions on the objective
-determine friendly mission
-determine friendly assets
-determine friendly off-table support availability

V/R,
Jack

Legion 413 Jan 2021 9:07 a.m. PST

Sounds like a good system.

Just Jack Supporting Member of TMP13 Jan 2021 6:15 p.m. PST

Works for me! ;)

V/R,
Jack

Sorry - only verified members can post on the forums.