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"New Videos for D-Day to Berlin 5.0" Topic


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greenknight4 Sponsoring Member of TMP30 Dec 2020 4:27 p.m. PST

Friends

I have six new videos for D-Day to Berlin on YouTube.

Hope you have time to watch them and let me know your thoughts.

Thank you

Chris
chrisparkergames.com

Blog
link


John Leahy30 Dec 2020 8:20 p.m. PST

Interesting. So when you discuss Tigers, Shermans, etc. I did not hear any benefit from then heavier tanks having any benefit in combat. I watched all the videos and am interested in this level of combat. I own a load of 3mm figs and an following this. The PT 2 combined arms video seemed to end abruptly.

Thank you.

John

Durban Gamer31 Dec 2020 3:55 a.m. PST

Cool. This is a great set of rules and I am really looking forward to studying the videos!

Durban Gamer31 Dec 2020 4:33 a.m. PST

Having looked at the videos, they are very helpful.
Just 1 suggestion: the weapon of choice, in improving hit rolls to 1-3, rather than 1-2, is a great idea. However, it is quite powerful. So I would suggest that, even where a side has the weapon of choice, its supporting artillery and adjoining square unit supports still roll on a more difficult 1-2 to hit, not a 1-3??

greenknight4 Sponsoring Member of TMP31 Dec 2020 7:48 a.m. PST

@John Leahy – Armor Class

Thank you for your reply. I will be posting the different between armor in a later video. I will post here for people to read. The armor bonus starts with the Weapon of Choice (WOC).

1. Armor formations vs non armor formations are the WOC.
2. If both sides have armor the heavier side gains 1D6 .
3. Heavier tanks get saves. For example a Panther gets a save, a Tiger or Pershing get two saves. A save roll is a 1-3 on 1D6. If the save is rolled the hit is ignored and considered removed from the combat results.

My earlier versions had save rolls for all units. this new system streamlines things.

Thank you for your comments.

Chris

greenknight4 Sponsoring Member of TMP31 Dec 2020 7:52 a.m. PST

John Leahy – Combat and hit numbers

John
The Combined Arms pt 2 did end quickly. I started to go into Break-Through Combat but decided to make that a pt3 video to follow.

The hit number idea you suggest is an interesting idea. i am all ready limiting supporting ART of all types to a 1-2. Let me play test your idea to use it for all supporting battalions too.

TY Chris

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