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"French Indian War RPG, my own take, miniatures" Topic

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bpmasher23 Nov 2020 3:01 a.m. PST

So I got this idea to run a RPG based on FIW. I have a generic system (Hero) which I'm working with. Another option is the Long Rifle rules by Two hour wargames.

Some stuff I'm drawing from the Assassin's Creed game series like the Templars vs. Assassins dichotomy, and I might include some fantastic beasts into the mix like Native American werewolves (werebears?) and maybe other fantasy creatures (very low-key)

I haven't decided how wargamey I want it to be, a pure RPG approach might make the stories the focus, but I'm definitely including miniatures and maps or terrain into the mix. Might go with dungeon tiles, wilderness tiles etc, while breaking out the warmat out for bigger battles once the story reaches a climax.

I'm on the search for heroic type figures in 28mm for the assassin/templar characters, and deciding on the campaign plus getting some reading done (Crucible of War by Fred Anderson).

For Hero System, I have some basic mechanisms in place for the game, a card draw initiative system, possibly squished down stats for characters, some ideas for equipment and weapons, and of course a collection of character powers from the genre books (Pulp Hero and Dark Champions).

mrwigglesworth23 Nov 2020 6:42 a.m. PST

Try Sabres and Witchery RPG. It's based on BD&D
"Sabres & Witchery RPG" link

HMS Exeter23 Nov 2020 9:09 a.m. PST

Crucible Crush's Flint and Feather is set some centuries earlier than the FIW, but they include Native American fantasy elements.

Newer releases from Blood and Plunder include some elements of French and Native American conflict.

black8cat Supporting Member of TMP23 Nov 2020 10:40 a.m. PST

I'm planning a similar game using my own homebrew system. The Colonial Gothic rpg is pretty extensive if you want an existing system. For figures I'm using Galloping Major, Redoubt, and Crucible Crush. They have loads of character.

Brian Smaller23 Nov 2020 1:55 p.m. PST

As Hero System fan from way back I approve.

saltflats192923 Nov 2020 9:48 p.m. PST

Our group did this years ago using GURPS which is similar to HERO. The only thing with such detailed systems is it takes so long to reload BP weapons. An abstract system might flow better.

79thPA Supporting Member of TMP24 Nov 2020 10:59 a.m. PST

Never heard of Sabres and Witchery.

bpmasher02 Dec 2020 5:55 a.m. PST


True, the flow of combat would be 1. shoot muskets 2. charge into melee.

Sabres and Witchery might be good for this project, I don't know as I didn't find any info on it.

I'm pondering about this project, whether I should include fantasy creatures and races into the mix, using Pathfinder pawns possibly. Maybe I'll check out the OSR rpg first.

bpmasher09 Dec 2020 3:09 a.m. PST

Sabres and Witchery is excellent. Now I have a tough decision on which rules to use.

Hero would be more lethal in the end, and S&W has simpler rules. A tough decision to be sure.

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