richinq | 13 Nov 2020 3:54 p.m. PST |
Hi, My friend asked me why play naval wargames as unlike land battles the terrain is all the same (No hills to hide behind, just water). How would you answer this question? Many Thanks Rich. |
richinq | 13 Nov 2020 3:54 p.m. PST |
Hi, My friend asked me why play naval wargames as unlike land battles the terrain is all the same (No hills to hide behind, just water). How would you answer this question? Many Thanks Rich. |
Striker | 13 Nov 2020 3:58 p.m. PST |
Less terrain to make and buy! The ships look really cool and usually 3+ players are easily handled. I do think a campaign system would make it more interesting than just "bring a fleet and battle". There's also a part for chance to appear and ruin a plan, like getting a magazine explosion or blowing away the bridge. |
richinq | 13 Nov 2020 4:30 p.m. PST |
oop's internet playing up and not refreshing on tablet too many post rich |
JimDuncanUK | 13 Nov 2020 4:30 p.m. PST |
Why play golf with the holes so far away, bring them nearer and make them bigger. |
79thPA | 13 Nov 2020 4:52 p.m. PST |
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War Artisan | 13 Nov 2020 5:20 p.m. PST |
Why play land games with all that stuff on the table just getting in the way of a good fight? |
Thresher01 | 13 Nov 2020 5:39 p.m. PST |
79thPA beat me to it. Good fun with historical refights, and nice looking vessels. What's not to love about that. Little required in the way of actual "terrain" for most scenarios is a bonus, though of course for some it can add to the enjoyment too, e.g. islands, fjords, coastal strips, mouths to rivers and estuaries, etc., etc.. |
khanscom | 13 Nov 2020 8:14 p.m. PST |
Try campaigns-- the best naval wargames that I fought were the result of campaign maneuvers. |
Schogun | 13 Nov 2020 8:38 p.m. PST |
Battleships with big guns = Tanks with big guns, with the objective to pound your opponent into oblivion. Lots of cool scenarios. |
Jcfrog | 14 Nov 2020 12:37 a.m. PST |
The fastest terrain you can think of to set up. |
Max Schnell | 14 Nov 2020 8:39 a.m. PST |
If he likes terrain, play coastal warfare! Islands, coastlines, rocks and sandbars shall one bring. |
Shagnasty | 14 Nov 2020 9:19 a.m. PST |
All of the above are valid. A naval game is always my groups back-up game if something falls through. I heartily agree about the comment from khanscom about campaign games. |
Andrew Walters | 14 Nov 2020 11:01 a.m. PST |
I've heard this a few times over the decades. It's one of those Dunning–Kruger effect things. If you don't know anything about naval warfare, it seems very simple! But maneuvering formations is critical and tricky. You want to control the range, you want to control aspect, but your ships aren't perfectly maneuverable and your opponent gets a say, too. Wind is a huge piece of terrain. Smoke and fog have a huge effect. Torpedoes are terrain. They're moving, but they fill a similar roll, creating more dangerous areas on the map. So if you know nothing then yeah, we just take turns rolling to see who's first to get enough hits to win. But I've lost my last several games to bad maneuvering specifically, so don't tell me there's nothing to it. |
138SquadronRAF | 19 Nov 2020 10:19 a.m. PST |
Depends on the period. If you do Ancient Naval battles were frequently fought next to one or more shores, Salamis would be a great example. The lack of terrain remains an actual advantage if you're starting out. Remember naval gaming has a much lower bar to entry than land gaming. I could spend say $40 USD on models and fight an historical action light the Denmark Straights. Land warfare is a lot harder to start from scratch. |
Tango01 | 18 Jun 2021 4:00 p.m. PST |
Of possible interest? Interesting Naval Computer Wargames
link
Armand
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hindsTMP | 19 Jun 2021 10:08 a.m. PST |
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hindsTMP | 06 Jan 2023 4:51 p.m. PST |
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