coopman | 07 Nov 2020 2:13 p.m. PST |
I just received the Bagration book and am looking through it. The infantry and artillery stands seem to be moving at mounted rates but there are no halftracks or trucks in the unit OBs for the most part. Did they do this to reduce insignificant table clutter, to make the game cost less, or what? Thanks. |
McWong73 | 07 Nov 2020 3:00 p.m. PST |
Pretty much what you said. I personally liked having all the tansport and personnel in the lists and on the table, but I don't play 4th ed anyway. |
John the OFM | 07 Nov 2020 3:05 p.m. PST |
The same thing that happened to almost everything in 3rd edition that made it vaguely realistic. Scrapped. |
raylev3 | 07 Nov 2020 3:19 p.m. PST |
I hate to say it, but the 4th edition went off the deep end even farther into the "gamey" on the spectrum. |
Wayniac | 07 Nov 2020 6:35 p.m. PST |
Sometimes there's a command card for it. Like I know the Germans have one for "Soft-Skinned Transports" which is like the trucks (as opposed to the SdKfz 251). But IIRC if they blow up the unit inside is automatically destroyed, no save or anything. Seems stupid to me. Sigh. I kinda wish I had found out about FOW years ago when the game seemed more grounded in reality over streamlined 40k-lite tournament/competitive garbage. Wayne |
coopman | 07 Nov 2020 6:56 p.m. PST |
I kind of feel the same way. I basically buy the books for the nice eye candy pics and background info. |
TMPWargamerabbit | 07 Nov 2020 7:47 p.m. PST |
Our gaming group never went over to FOW Ver 4.0. Stayed with Ver 3.0 and our house rules for Ver 3.2 as we call them. Did a six player group winter Bulge 1944 game today with Pz Brigade 150 involved using my 20mm FOW collection vs. the standard 15mm. The dropping of the transports, command teams, artillery non cannon teams….. was one of the reasons why we never changed to Ver 4.0…. apart from the rule changes too. |
Big Red | 08 Nov 2020 7:39 a.m. PST |
Unless you are playing in a tournament, play the way you want. Use Third Edition rules or Fourth Edition rules with transport rules from Third Edition or any other combination you like. Again, unless you are entered in a tournament with specific guidelines its your game to play with as you choose. The rules police mostly turn a blind eye to such variations. |
repaint | 10 Nov 2020 3:55 a.m. PST |
they are gone and it is very good like that. Infantry has a significant movement rate that make the transports redundant. |
Bede19002 | 30 Dec 2020 10:49 a.m. PST |
Fourth Edition is fine. No one puts a gun to your head forcing you to take implausible forces. |
repaint | 19 Apr 2021 12:03 a.m. PST |
I like the table clutter decrease actually. FOW never was a realistic game to start with and it makes for less expensive armies to field, not to mention carrying them. Quite happy with V4 to be honest, I find it a better game. Our main quibble though is that sometimes we get laborious and unrealistic engagement resolution… Can't have it both ways I suppose :) |
Your Kidding | 28 Apr 2021 5:42 a.m. PST |
For tourney play realism just won't work. For example on the board artillery. For home play we've tweaked the rules to have transports. It beats playing nothing at all. |
Col Piron | 29 Apr 2021 2:10 a.m. PST |
I like the table clutter decrease actually They got those damn cards to clutter up the table now, makes it look like a game of "Magic the gathering" . In V3 you got everything needed for a list on a few pages , from an Easy Army/Forces of war print out for your $1 USD . |