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"What happened to the Transport Vehicles in FOW 4th Ed?" Topic


13 Posts

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2,275 hits since 7 Nov 2020
©1994-2024 Bill Armintrout
Comments or corrections?

coopman07 Nov 2020 2:13 p.m. PST

I just received the Bagration book and am looking through it. The infantry and artillery stands seem to be moving at mounted rates but there are no halftracks or trucks in the unit OBs for the most part. Did they do this to reduce insignificant table clutter, to make the game cost less, or what? Thanks.

McWong7307 Nov 2020 3:00 p.m. PST

Pretty much what you said. I personally liked having all the tansport and personnel in the lists and on the table, but I don't play 4th ed anyway.

John the OFM07 Nov 2020 3:05 p.m. PST

The same thing that happened to almost everything in 3rd edition that made it vaguely realistic. Scrapped.

raylev307 Nov 2020 3:19 p.m. PST

I hate to say it, but the 4th edition went off the deep end even farther into the "gamey" on the spectrum.

Wayniac07 Nov 2020 6:35 p.m. PST

Sometimes there's a command card for it. Like I know the Germans have one for "Soft-Skinned Transports" which is like the trucks (as opposed to the SdKfz 251). But IIRC if they blow up the unit inside is automatically destroyed, no save or anything.

Seems stupid to me. Sigh. I kinda wish I had found out about FOW years ago when the game seemed more grounded in reality over streamlined 40k-lite tournament/competitive garbage.

Wayne

coopman07 Nov 2020 6:56 p.m. PST

I kind of feel the same way. I basically buy the books for the nice eye candy pics and background info.

TMPWargamerabbit07 Nov 2020 7:47 p.m. PST

Our gaming group never went over to FOW Ver 4.0. Stayed with Ver 3.0 and our house rules for Ver 3.2 as we call them. Did a six player group winter Bulge 1944 game today with Pz Brigade 150 involved using my 20mm FOW collection vs. the standard 15mm. The dropping of the transports, command teams, artillery non cannon teams….. was one of the reasons why we never changed to Ver 4.0…. apart from the rule changes too.

Big Red Supporting Member of TMP08 Nov 2020 7:39 a.m. PST

Unless you are playing in a tournament, play the way you want. Use Third Edition rules or Fourth Edition rules with transport rules from Third Edition or any other combination you like. Again, unless you are entered in a tournament with specific guidelines its your game to play with as you choose. The rules police mostly turn a blind eye to such variations.

repaint10 Nov 2020 3:55 a.m. PST

they are gone and it is very good like that.

Infantry has a significant movement rate that make the transports redundant.

Bede1900230 Dec 2020 10:49 a.m. PST

Fourth Edition is fine.

No one puts a gun to your head forcing you to take implausible forces.

repaint19 Apr 2021 12:03 a.m. PST

I like the table clutter decrease actually. FOW never was a realistic game to start with and it makes for less expensive armies to field, not to mention carrying them.

Quite happy with V4 to be honest, I find it a better game. Our main quibble though is that sometimes we get laborious and unrealistic engagement resolution…

Can't have it both ways I suppose :)

Your Kidding28 Apr 2021 5:42 a.m. PST

For tourney play realism just won't work. For example on the board artillery. For home play we've tweaked the rules to have transports. It beats playing nothing at all.

Col Piron29 Apr 2021 2:10 a.m. PST

I like the table clutter decrease actually

They got those damn cards to clutter up the table now, makes it look like a game of "Magic the gathering" . frown

In V3 you got everything needed for a list on a few pages , from an Easy Army/Forces of war print out for your $1 USD . wink

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