Help support TMP


"Good Skirmish Rules for Ninjas vs. Samurai?" Topic


8 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

For more information, see the TMP FAQ.


Back to the Classical Asian Warfare Message Board


Areas of Interest

Ancients
Medieval
Renaissance

Featured Hobby News Article


Top-Rated Ruleset

Ancient and Medieval Wargaming


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Battle-Market: Tannenberg 1410

The Editor tries out a boardgame - yes, a boardgame - from battle-market magazine.


Featured Profile Article

Puzzling About the Battle of Delium: Part 1

Personal logo Editor in Chief Bill The Editor of TMP Fezian considers the Battle of Delium, 424 B.C.


Featured Book Review


458 hits since 16 Oct 2020
©1994-2021 Bill Armintrout
Comments or corrections?

Thresher01 Supporting Member of TMP17 Oct 2020 6:28 p.m. PST

Obviously, the ninjas if caught on the battlefield, would probably be slaughtered outright.

However, here, I'm looking for some good rules for running a castle assault, probably at night, by a small, or large unit of ninjas, seeking to kidnap, or assassinate a leader.

Ideally, they'd have colorful, effective, and dynamic rules for man-to-man combat, or with several ninjas vs. a samurai. Need rules too, for sneaking about, climbing castle walls (detailed or abstracted), darkness, hidden movement, random guard patrol encounters, etc., etc.. Perhaps some simple, abstract rules for combat too, on some occasions, to keep things moving along. It would be nice if there were also different stats and rules for the various weapons the ninjas can employ: smoke bombs, pepper bombs, blowguns, arrows, shuriken, sai, swords, poison-tipped weapons, etc., etc..

I fondly recall the old videogame I used to play on this subject, so thinking about doing it with minis.

Is there anything like that available for miniatures?

Mister Tibbles17 Oct 2020 6:50 p.m. PST

Ronin from Osprey?

Personal logo Bravo Six Supporting Member of TMP17 Oct 2020 7:31 p.m. PST

There was a set of modified Muskets & Tomahawks called "Tenchu" which appeared in WSS #67 which sounds like it has some of the ideas you're after.

alan in canberra18 Oct 2020 2:52 a.m. PST

Ronin would certainly provide the detailed combat you want. For the stealth and random aspects I would suggest using those mechanisms from Black Ops (the Osprey Special Forces rules). Regards Alan

SpuriousMilius18 Oct 2020 8:31 a.m. PST

Decades ago I ran several Samurai vs Ninja miniatures games at conventions & for my gaming group; I used the 1981 three booklet set of rules "Bushido" written by Paul Hume & Bob Charrette which is basically Samurai D&D. Social Classes, skills, sorcery, monsters & nonhumans & weapons are all well covered. We had some great games with these rules.

hollyhocks18 Oct 2020 12:56 p.m. PST

There's a review of some rules called "Bushi No Yume" here:

link

might be worth a look…

Personal logo Bravo Six Supporting Member of TMP18 Oct 2020 4:17 p.m. PST

Bushido was later published as an all in one book in 2013 by Fantasy Games Unlimited.

Thresher01 Supporting Member of TMP19 Oct 2020 5:37 a.m. PST

Thanks for the replies, links, and tips. I will check those out.

Sorry - only verified members can post on the forums.