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"HYW campaign map or ideas?" Topic


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knight4d516 Oct 2020 9:20 p.m. PST

Hi all, this is my first post, long time viewer but just recently decided to make an account, anyway on to my question. does anyone know of any rule sets that allow a pretty in depth campaign system that is set in the HYW, i have found the board game "the hundred year war" but cant seem to find a copy of the rules or game to buy. im planning on using lion rampant for my rule set and the fan made add-on for sieges for lion rampant. but id like something a little more in depth. my goal is to play the smaller engagements that happened in the war, between free companies and local lords or even local towns trying to hold out long enough from the Chevauchees. thanks for reading and look forward to hearing from the community

Wargamorium16 Oct 2020 10:52 p.m. PST

There is a Impetus supplement number 1 which has a simple campaign set for chevauchées during the HYW. I am sure this would suit your requirements.

link

Regards

Thresher0116 Oct 2020 11:38 p.m. PST

Henry V conducted a lot of raids, attacks, and a number of sieges in order to weaken those in France, so that would be a decent option too.

Not sure I've run across any campaign rules to represent that, or a boardgame, but surely there must be more than one.

I did find a couple of magazines today – old Wargames Illustrated ones with campaign info in them for running linked games in the early Italian Wars, around 1500, or so. I'll have to look to see which ones they were. As I recall, they're 20+ years olde, and I scored a steep discount which was wonderful, since I only had to pay $1.50 USD each for them.

I suspect there might be something similar for the HYW, from either Wargames Illustrated, and/or Miniature Wargames Magazine. If so, please let us know which edition(s), and month/year, if you are aware of them.

There might be some good on-line stuff too.

KSmyth17 Oct 2020 8:37 p.m. PST

That's a tough one, because the campaign is spread over different parts of France, with campaigns in Normandy and Poitou and then campaigns in the south of France as well. Factor in civil wars in Brittany and dynastic struggles and the campaigns overall get really interesting.

I think I'd focus on a particular campaign. There are some great books on the Crecy and Agincourt campaigns. Lots of good stuff about the great chevauchees, including 1355 and 1356 culminating with Poitiers. The 1430 siege of Orleans is interesting because it's fairly static for a long time, but breaks loose as the French begin to have success. You could also do something with the French reconquest of Normandy in 1449-50. It's a great period. Have a blast with it.

Warspite118 Oct 2020 2:49 a.m. PST

Slightly off-topic but this may help or help others.
In the past I have used the map board from Kingmaker to run a Wars of the Roses campaign and most of the Kingmaker rules as well.

link

A footnote on the wiki link says that currently (2020) a new version is undergoing play testing.

Also of interest to medieval warmers looking for a map board is Risk. Risk occurs in several versions. One currently available through English Heritage is medieval Risk which – again – is a simplified map of medieval England.

link

The later Kingmaker board does show Ireland, France and Scotland as places where players can retreat to, the Risk board is England only.

B

knight4d518 Oct 2020 4:41 p.m. PST

thanks all for the comments will have to look into the resources linked and ideas, im currently reading the hundred years war by Desmond Seward.

that English heritage risk board would be great for a WOR campaign.

I did find a couple of magazines today – old Wargames Illustrated ones with campaign info in them for running linked games in the early Italian Wars, around 1500, or so. I'll have to look to see which ones they were. As I recall, they're 20+ years olde, and I scored a steep discount which was wonderful, since I only had to pay $1.50 USD USD each for them.

Thresher01 would you mind letting me know what the wargames illustrated releases with the Italian wars campaign rule in them? i might just use those but a different map and slight tweaks for time period and such
thanks

Thresher0131 Oct 2020 4:35 a.m. PST

I still have to look up the articles, and their magazine issue numbers, but in the interim, there's this:

link

It's good for up to 8 players, and might be better than the ideas in either of the magazines I got. Haven't had a chance to really look over any of them in detail, or to test them out yet.

I'll get back with the magazine info later this weekend.

Thresher0101 Nov 2020 9:35 p.m. PST

Here's the info on the Italian Wars Campaign articles found in olde issues of Wargames Illustrated magazines:

#4 Dec. 1987 – 1499 Italian Wars Campaign Scenario

#135 Feb. 2003 – Italian Wars Campaign System

For #4 Dec. 1987 – 1499 Italian Wars Campaign Scenario, a fictional map of Italy is provided, consisting of 20 cities, with connecting lines of communication (roads), and average transit times between each listed on it. The suggestion is for each side to have 1,500 points to field their armies, and to do other things – spying, betrayal, treachery, etc. are suggested for a GM. No rules for open combat are really provided – presumably, you'll use the rules you have and prefer for such events, e.g. DBA, DBM, DBR, Maximilian, Impetus, Tactica, tc., etc..

There is a chart and rudimentary rules for determining the success of a siege, by comparing force levels for the attackers and defenders, and conducting a die roll to see the outcome for both sides.

The two factions in play are France vs. Spain, with a provision for neutrals too. Before play starts, the two sides roll 1D6 for the alignment of the cities on the map, with equal chances to be in league with the two warring factions, or to be neutral.

If desired, and you have more than two players, I see no reason why you couldn't also add in a unified Italian force, and/or various Italian City/State forces as well, if desired, e.g. Milan, Florence, Venice, the Papal State, and Naples, among the major players for the period.


For #135 Feb. 2003 – Italian Wars Campaign System, numerous factions are in play – 8 major ones, and one minor – the latter being a very small force under Piero di Medici with 100 Hvy. Cavalry and 500 infantry. Presumably, if in play, he will need to align with one of the other more major factions in order to have any chance of survival. The 8 major factions include: France, the Holy Roman Empire (Austria/Germany), Florence, Milan, Naples, the Papal States, Venice, and Spain. The Swiss are aligned with France, and the Landsknechts with the HRE.

Force levels are in hundreds of units for the cavalry, and thousands for the foot troops. The forces available to each are different, with some having only half the strength of the others, so you may need to create alliances in order to help deal with that.

No real rules are provided, per se with this campaign system, but a realistic map of Italy is provided that includes 52 provinces for Italy (grouped into larger regional sections too), as well as 7 more provinces for external countries (France, Switzerland, and Austria, etc..

Turns are defined as being two weeks long, and land forces can move two provinces at a time, so presumably, if forces are in close contact you could have them switch to one week turns and move to only adjacent provinces, if desired. Forces with fleets can move up to 4 sectors in two weeks, so almost all the way around Italy, if desired.

You may keep all your forces together in one large army if you prefer, but if you do, you will not have them to garrison provinces under your control.

The map includes locations of major cities and ports.

Each faction is provided with a starting number of: Cavalry, Foot Troops, and info on whether they have artillery and a fleet too. Force listings are pretty generic, but do list gendargmes or heavy cavalry, stradiots, and infantry – in some cases the latter is broken out into types, e.g. x-bows, arquebuses, and pikemen.

No numbers of artillery or ships are provided for the artillery trains, or the fleets. Not all have artillery or fleets.

There is a brief narrative to be provided to each faction in secret, letting them know the tactical situation, and informing them of any local regions that are being contested by others.

Free kriegspiel rules and negotiations are suggested for this, aided by a GM who will keep ALL plans and advances a secret. Open meetings and discussions are encouraged, in several rooms for such events, and all players are free to attend any of those openly. It is suggested that this will lead to intelligence discoveries, as well as open lies, rumors, etc., etc., creating confusion, and the need/desire for making and breaking military alliances in order to further ones aims.

A GM will be needed in order to keep track of events as they occur, and to determine the costs and results of any intelligence gathering, bribes, etc., occurring in the game.

While not directly related to the HYW, I think you could take some of the aforementioned ideas and use those to create or supplement a military campaign for the earlier period.

I'm not sure what the differentiation is between "heavy cavalry" and "gendarmes". Perhaps only the name itself, as preferred by the various factions, but perhaps it also identifies whether the horses have metal barding, or not.

I always thought that "gendarmes" for the period would/could relate to horses with/without metal barding, but perhaps I am mistaken.

It seems to me that "heavy cavalry" would imply that those ARE equipped with metal barding.

Any clarification on that point for the Italian Wars period would be appreciated.

wballard24 Nov 2020 1:57 p.m. PST

I thought I remembered a set of rules that purported to be about the raids and found this link

link

The description says "man to man" so may be smaller scale than desired but considering the numbers of "battles" of the war with fewer men than I have figures …

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