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"CoC Last Stand on Opium Hill campaign" Topic


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307 hits since 16 Oct 2020
©1994-2020 Bill Armintrout
Comments or corrections?

TacticalPainter0116 Oct 2020 9:05 p.m. PST

We kicked off a new campaign this week Last Stand on Opium Hill. It's a four map campaign based in Singapore in 1942 written specifically for Chain of Command by Mark Backhouse and published in Wargames, Soldiers and Strategy magazine (issue 101). This gives me a chance to use my recently painted Far East tropical British platoon for the early part of the war and get geared up for the forthcoming Far East Handbook.

Here's the AAR for the first game Last Stand on Opium Hill Scenario 1

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saltflats192916 Oct 2020 9:26 p.m. PST

Very good

foxbat17 Oct 2020 3:32 a.m. PST

Great AAR, thanks for sharing

BillyNM19 Oct 2020 10:05 a.m. PST

That was a bit of brute force engagement. I was surprised the Japanese didn't take more casualties when the dug-in troops opened up. Also the I think the defender's casualties were again penalised by the odds of being killed not changing between light and heavy cover.

TacticalPainter0119 Oct 2020 1:53 p.m. PST

That was a bit of brute force engagement. I was surprised the Japanese didn't take more casualties when the dug-in troops opened up. Also the I think the defender's casualties were again penalised by the odds of being killed not changing between light and heavy cover.

Despite those odds I still preferred to focus my fire on the unit in light cover as the odds of greater shock increase the chance of breaking the section.

The entrenched squad fired once but I was able to return fire on the section in the plantation with the fire from four squads (one overwatch in the British phase, followed by all three squads in the Japanese phase). That was enough to inflict casualties and shock and break the squad, all before the entrenched British could fire again. I was trying to avoid a protracted firefight with the dug-in section as the odds were against me over time.

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