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"Scenarios for DBA/HOTT?" Topic


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30 Sep 2020 5:19 a.m. PST
by Editor in Chief Bill

  • Removed from Wargaming in General boardCrossposted to Fantasy Scenarios boardCrossposted to Ancients Scenarios boardCrossposted to Medieval Scenarios board

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2,302 hits since 30 Sep 2020
©1994-2024 Bill Armintrout
Comments or corrections?

UshCha30 Sep 2020 1:56 a.m. PST

I have a brother in law to entertain and he fancies a game. Maneouvre Group our own game is proably not ideal for a one off. So horror of horrors I will have to play something else. DBA seems good I am barely familiar with it but I do have figures so I will not have the edge.
As its a game still popular in some circles I wounder if by now folk have worked out how to do scenarios with no or minimal extra rules.

Lots of years on are there any fundamental rule changes which improve the game?

timurilank30 Sep 2020 3:00 a.m. PST

I have quite a number of historical scenarios at my blog.
What armies do you have?
Will you be using DBA3 or the older version?

parrskool30 Sep 2020 3:08 a.m. PST

Neil Thomas One Hour Wargames has lots of scenarios and simple rules.

UshCha30 Sep 2020 3:51 a.m. PST

DBA 3? Whats the difference?

Deucey Supporting Member of TMP30 Sep 2020 5:36 a.m. PST

And that blog would be?

timurilank30 Sep 2020 5:45 a.m. PST

This is from Keith's Ancient & Medieval Wargaming blog:
"Rule Changes:

DBA 3.0 introduces several changes to the rules. I won't try and describe them all here how ever, some of the most significant include:

Additional terrain types such as gullies, rough going and a range of built up areas to provide more variety.
A revised terrain placement system producing a less player customised battlefield which enhances the game.
Deployment changes to encourage historical troop deployment.
Larger moves to encourage more dynamic play.
Changes in rear rank support to provide greater consistency with historical depths.
An introduction of solid and fast ratings to better model the differences between some troops.
Rules to remove geometrical ploys.
Revised threat zones to requiring greater consideration of reserves.
There are of course several other changes, too many to describe here. Despite the changes, and several additions or clarifications, DBA 3.0 remains a very enjoyable and far from complex game system."

link

This is what brought me back to ancient wargaming. If you still need scenarios, then follow the link to my blog and click on the "Index". This will take you to a list of projects, campaign and such but you will find – historical scenarios – for most eras. The Dark Age ones are very good.

dbagora.blogspot.com

Cheers,

lkmjbc330 Sep 2020 6:05 a.m. PST

I suggest this book…
link

But then again, I have an interest in it!

You can also find it at..
On Military Matters
Along with the DBA 3 rules.

Joe Collins

Mirosav30 Sep 2020 10:35 a.m. PST

Peter Sides wrote several scenario books for DBA back in the 90s, you might be able to find a copy:
Ancient Historical Battles v1
Ancient Historical Battles v2
Medieval Historical Battles

Olivero30 Sep 2020 11:51 a.m. PST

Joe, this is priced at 49.95 USD. That is a lot of cash. I would never argue wether something is worth its cost or not, I am rather curious if that price tag is of your origin, or does lulu calculate end-customer prices themselves?

lkmjbc330 Sep 2020 12:45 p.m. PST

Lulu provides a base cost to which you add the amount of money they will pay you over that cost.

Great Battles is 134 pages full color…

I make about $5.95 USD per copy I sell through the Lulu site.

No great payout… but then… I have 49.95 invested and no other costs.

Joe Collins

Personal logo Extra Crispy Sponsoring Member of TMP30 Sep 2020 12:53 p.m. PST

UshCha:

If you are not sold on DBA take a look at To the Strongest. It plays on a grid so is basing neutral, and is very easy for noobs to pick up, so you'll both have a good chance to win.

A PDF is only 7.98GBP (he's having a sale). Army lists are also available and are free.

Does not require weird "exactly 12 units" armies and we have run various scenarios that are far more interesting than "line up and charge."

Loads of fun. Uses a deck of cards in lieu of dice…

Given up for good30 Sep 2020 1:00 p.m. PST

I would go for One Hour Wargame as you need very very few units, most rules are less than 5 pages (very easy to pick up) and you can have a couple of games and food in an evening.

I like the idea of the same scenario but swap over troops as the second game.

Most DBA / HOTT games I've seen (inc youtube) are basically two long lines of troops charging across a few bits of terrain…

lkmjbc330 Sep 2020 1:15 p.m. PST

Peter Sides books are great as well… and of course an inspiration for own. I will add to Mirosav's post as he left out…

Renaissance Battles 1494-1700 Vol. 1
and
Renaissance Battles 1494-1700 Vol. 2

Though for the later battles DBR would be a more appropriate set of rules. DBA 3 is fine for the earlier ones.

Joe Collins

MajorB30 Sep 2020 2:46 p.m. PST

Does not require weird "exactly 12 units" armies

Neither does DBA if you play the Big Battle version (BBDBA)

Logain01 Oct 2020 11:08 a.m. PST

Ushcha, it sounds like you have DBA in mind… although there are a lot of good competitors unless you are dissatisfied with DBA I wouldn't go searching for other rules.

Another recommendation for Neil Thomas' One Hour Wargames which includes a rule set which you can ignore, and thirty scenarios that are not period specific. I bought it for the scenarios and love it. The forces are between four and six units per side and the battle fields are square so it is easy to convert scenarios to DBA (just double the units). It also has random force tables for each broad time period, which we like to use. I'd start with his book if I were in your shoes, and see how it goes.

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