Uesugi Kenshin | 22 Sep 2020 9:50 a.m. PST |
Ive seen it suggested in posts going back to 2012 but can't find anyone's results (good, bad or other). If you did attempt it with Black Powder, what changes did you make to movement and shooting ranges. I should state up front that I'm considering doing this for Placenoit as I'm trying to cut down the maneuver units for 2x Corps from about 72 Battalions to 24 Regiments for the Prussians alone. |
79thPA | 22 Sep 2020 10:05 a.m. PST |
Why would you need to change anything at all? I've only played a few BP games, and I've always assumed that the units were regiments. |
Uesugi Kenshin | 22 Sep 2020 10:19 a.m. PST |
Hey 79th! Keep in mind, I haven't played BP. But from what from what ive seen posted on this topic, the scale for movement and shooting in the game are made for Battalion size units. Skewing the units up to Regimental size formations would likely change their moving and shooting ranges accordingly. If I'm stating or interpreting this change incorrectly by all means let me know! |
Frederick | 22 Sep 2020 10:35 a.m. PST |
I have used BP with both, i.e. with units as battalions or units as regiments Plays well either way |
Brian Smaller | 22 Sep 2020 11:34 a.m. PST |
Whether a "unit" represents five men, a battalion, a regiment or a brigade is a function of the scenario you are playing. |
138SquadronRAF | 22 Sep 2020 11:45 a.m. PST |
Whether a "unit" represents five men, a battalion, a regiment or a brigade is a function of the scenario you are playing. Which, of course, put this set of rules firmly in the "Game" rather than simulation category. A battalion handles differently to a higher formation. Comparing the performance of a file to a brigade is rizable. |
MajorB | 22 Sep 2020 2:11 p.m. PST |
I have used BP with both, i.e. with units as battalions or units as regimentsPlays well either way A useful rule of thumb is that effective musket range is about the same as the frontage of a battalion. Even for units as battalions, musket range in BP is way too long. |
SHaT1984 | 22 Sep 2020 10:06 p.m. PST |
A friend of mine has cut ranges and movements by 30% odd. And the 'random' boomerang/ rubber band reduced as well, in chance (my gripe). d |
olicana | 23 Sep 2020 6:40 a.m. PST |
I don't play Napoleonics with either battalions or regiments. I play division commands, 1 unit is equal to 1000 infantry or 500 cavalry. So a French division with 6000 men is represented by six units – BTW, all my units are the same size because it was easier to collect them that way. I do play SYW as regiments, each unit representing two battalions or a cavalry regiment of 5 squadrons. It's the only way you can play something like Zorndorf. Even then, it's a pretty big game.
Frankly, because each unit is using the formations available to it, the table-top tactical problems are the same, the game plays the same, regardless of what size your 'granules' are supposed to be. Sometimes, it's just a case of how many 'granules' you want to play with. |
dogtail | 23 Sep 2020 7:05 a.m. PST |
Your granules make me envious. |
rmaker | 24 Sep 2020 8:48 p.m. PST |
In the Napoleonic Era, the Regiment was an administrative formation. The tactical units were battalions and squadrons. |