Help support TMP

"Established survivors, game ideas" Topic

4 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.

Back to the Zombies Message Board

Areas of Interest

World War Two on the Land
Science Fiction

Featured Hobby News Article

Featured Link

Top-Rated Ruleset


Rating: gold star gold star gold star gold star gold star gold star 

Featured Showcase Article

Hellcats of the Editor

Personal logo Editor in Chief Bill The Editor of TMP Fezian tackles his greatest foe - another Green Vehicle...

675 hits since 9 Sep 2020
©1994-2021 Bill Armintrout
Comments or corrections?

TMP logo


Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
bpmasher10 Sep 2020 7:19 a.m. PST

Starting a campaign from the middle-part of the zombie apocalypse. Some ideas I had:

Have the players form a gang/survivor group of their own. Each character will have a backstory about where they began and their trigger event for realizing something is going down the toilet in the world.

They will have a limited armory at the start of game (I will be using Hero for this, so I can use character points to "balance" starting equipment) where they get to choose their weapons.

They will have a definite purpose at the start of the game, probably having to relocate (a horde is coming) or find parts for a generator. Whatever it is, it makes an adventure necessary :)

Include whatever flavor of horror/mystery into the game world, and have the player characters run into hints of it during play (ex. a different kind of zombie) and have them decide what to do about these clues.

Counting bullets, bandages, medicine, food, water, gasoline all of it should be sparse and requiring constant expeditions to keep the camp supplied. If the characters are on the road, make it always possible to gain what they want but put it behind challenges they are required to overcome. Miniatures battles/stealth missions start when these expeditions run into problems.

79thPA Supporting Member of TMP10 Sep 2020 7:53 a.m. PST

My question would be how long after the start of the apocalypse the "middle-part" is? To me, base camps would be established by that point, and folks would leave for security patrols and supply runs, but thy would have a site to return to. Granted, there may be scenarios which would cause one to abandon camp, but being a nomad is generally the less safe option.

HMS Exeter10 Sep 2020 8:31 a.m. PST

It seems what you are thinking in terms of is a zombie apocalypse RPG. Save yourself some time. There are more than a few in existence already. Get a few and daisy pick the elements you like from each, then add whatever extra wrinkles you like.

Shake well and serve dank and clammy.


Personal logo PaulCollins Supporting Member of TMP10 Sep 2020 9:54 a.m. PST

Not pushing you in any direction, but you might read through the descriptions of these rules on the THW site just to see if anything meets what you're looking for


Sorry - only verified members can post on the forums.