"Harpoon." Topic
6 Posts
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Tango01 | 10 Aug 2020 3:48 p.m. PST |
"Harpoon is a tactical miniatures game that covers all aspects of naval warfare from 1955 to the present day: surface, sub-surface, and air. Extensively researched and tested, the rules allow play so realistic the game has been used for training by the U.S. and other navies. Harpoon uses the same format and terms as other Admiralty Trilogy games. This allows players familiar with those games, and naval combat of earlier time periods, to easily step into the modern era…" Main page admiraltytrilogy.com/harpoon.php Amicalement Armand |
Thresher01 | 10 Aug 2020 7:24 p.m. PST |
I see they've got a version 5 out. Wonder how it differs from ALL the others? No, I didn't go to the link. A bit too busy to do that right now. |
Uparmored | 11 Aug 2020 3:18 a.m. PST |
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John the OFM | 11 Aug 2020 6:48 a.m. PST |
Ah, I remember well the only Harpoon game I ever played. The guy running it advised both sides to launch all their torpedoes and missiles on Turn 1. Then we spent the next two hours moving 5/16" per turn. What I don't remember is if we ever resolved the torpedoes or missiles. |
Thresher01 | 11 Aug 2020 1:38 p.m. PST |
Sounds about right, John, though to be fair, you can change the time scale for each turn, back and forth, if needed/desired, which should definitely be done in many cases. |
Murvihill | 17 Aug 2020 10:51 a.m. PST |
I have the first edition (I think, from the 80's). While it had lots of data, it was disappointing because aircraft carriers were too much for the game. Fleet actions were out of the question. |
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