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"In Deo Veritas - Report from a multi-player Youtube Game" Topic

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SteveTheTim06 Aug 2020 9:47 a.m. PST

Hi. Last Saturday, I ran a multi-player In Deo Veritas game for 8 players using YouTube events, Skype and three cameras. We played the Herbsthausen scenario, but in 28mm. The original, 5 hour stream is still on my channel, but I've created the first part of my highlights report at
Hope you find it interesting.


Eumelus Supporting Member of TMP07 Aug 2020 1:57 p.m. PST

Extremely interesting, looking forward to part 2.

Prince Alberts Revenge19 Aug 2020 10:00 p.m. PST

Steve: did you ever get clarification regarding the rout move and impetuous charge?

SteveTheTim28 Aug 2020 1:44 a.m. PST

Hi. The second part of the report is finally available at Phil Garton joined in our 2nd IDV game – Nordlingen – and agreed that the Impetuous Pursuit rules needed changed. Check the Helion Publishing website for errata/addendum in the near future. I presume he'll have his regular playtesters work through the changes before committing to them

Eumelus Supporting Member of TMP30 Aug 2020 2:51 p.m. PST

Thanks for posting both parts. Especially in light of the fact that you've been in contact with the author, I wonder if you can answer some of the questions I had in reading the rules:

(1) Is movement only directly forward, or is some degree of oblique allowed, and if so what is the cost?

(2) Can units which have been charged by enemy units move, if their wing hasn't yet moved in the turn? If so, what's to keep them from breaking contact, or turning to face a flank charge?

(3) When can a formation change facing – only at start of move, or during move, or at any point? What about detachments which pay no cost? If they can change facing for free at any point, then as long as they don't move across the face of an enemy they can basically teleport to the rear of an enemy unit and blast away with impunity.

(3) How far do dragoons move? What is the cost for dismounting? Why would you ever dismount dragoons anyway, since they can shoot just as well mounted?

(3 bis) Given the ground scale, why do mounted cavalry shoot? Shouldn't their pistolry be represented by close combat?

(4) Units which suffer Disorder have the possibility of recovering during the Reform phase. However, there is no procedure listed for Wings which have become Fatigued to recover. Is this the case – once a wing is Fatigued it can get worse (Exhausted/Collapsed) but never better?

(5) On page 55, the note in the text ("…e.g a loss of 2 would rout a disordered unit but would only disrupt a sound unit.") contradicts the table below which states "Sound or Disorderd units become Routed".

SteveTheTim01 Sep 2020 4:57 a.m. PST

Hi. I'll do my best, but if you post your questions on the Helion FaceBook page, you might get Mr Garton's direct response.

1). Movement is straight ahead, or straight back: no obliqueing. Turn or pivot at any time during move for cost appropriate to formation.
2). Never came up in our conversations. We assumed that a unit that had been charged successfully was pinned in place and Mr Garton didn't contradict that.
3). Again, didn't come up. We played mounted move as cavalry, dismounted as infantry detachment. Mounting/dismounting free as we judged it to be no more onerous than the about face which is free for infantry brigades. Dismounted dragoons have 33% greater shooting range, which you may or may not judge to be important.
4) We assumed that a wing without a routed unit was not fatigued. Thus a wing would have to reform all of its routers to 'unfatigue' itself. Any units destroyed or routed off the table were unreformable, ergo their wing could never lose its fatigued status. Again, Mr Garton didn't contradict this.
5. Agreed. We played that the table is wrong and that a loss by two _disrupts_ a sound brigade, but it still makes a rout move.

It's definitely worth putting these questions direct to Helion as they seem keen to get plaers real feedback.


Eumelus Supporting Member of TMP01 Sep 2020 6:40 a.m. PST

Thanks so much for this. I will definitely follow-up with Helion as well.

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