
"In Deo Veritas - Report from a multi-player Youtube Game" Topic
8 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
In order to respect possible copyright issues, when quoting from a book or article, please quote no more than three paragraphs.
For more information, see the TMP FAQ.
Back to the Wargaming in the United Kingdom Message Board Back to the Renaissance Discussion Message Board
Areas of InterestGeneral Renaissance
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Profile Article Christmas trees for your gaming table.
Featured Book Review
|
SteveTheTim | 06 Aug 2020 9:47 a.m. PST |
Hi. Last Saturday, I ran a multi-player In Deo Veritas game for 8 players using YouTube events, Skype and three cameras. We played the Herbsthausen scenario, but in 28mm. The original, 5 hour stream is still on my channel, but I've created the first part of my highlights report at youtu.be/ZWyx6EVYLeY Hope you find it interesting. Steve |
Eumelus  | 07 Aug 2020 1:57 p.m. PST |
Extremely interesting, looking forward to part 2. |
Prince Alberts Revenge | 19 Aug 2020 10:00 p.m. PST |
Steve: did you ever get clarification regarding the rout move and impetuous charge? |
SteveTheTim | 28 Aug 2020 1:44 a.m. PST |
Hi. The second part of the report is finally available at youtu.be/5uhzvp7o664. Phil Garton joined in our 2nd IDV game – Nordlingen – and agreed that the Impetuous Pursuit rules needed changed. Check the Helion Publishing website for errata/addendum in the near future. I presume he'll have his regular playtesters work through the changes before committing to them |
Eumelus  | 30 Aug 2020 2:51 p.m. PST |
Thanks for posting both parts. Especially in light of the fact that you've been in contact with the author, I wonder if you can answer some of the questions I had in reading the rules: (1) Is movement only directly forward, or is some degree of oblique allowed, and if so what is the cost? (2) Can units which have been charged by enemy units move, if their wing hasn't yet moved in the turn? If so, what's to keep them from breaking contact, or turning to face a flank charge? (3) When can a formation change facing – only at start of move, or during move, or at any point? What about detachments which pay no cost? If they can change facing for free at any point, then as long as they don't move across the face of an enemy they can basically teleport to the rear of an enemy unit and blast away with impunity. (3) How far do dragoons move? What is the cost for dismounting? Why would you ever dismount dragoons anyway, since they can shoot just as well mounted? (3 bis) Given the ground scale, why do mounted cavalry shoot? Shouldn't their pistolry be represented by close combat? (4) Units which suffer Disorder have the possibility of recovering during the Reform phase. However, there is no procedure listed for Wings which have become Fatigued to recover. Is this the case – once a wing is Fatigued it can get worse (Exhausted/Collapsed) but never better? (5) On page 55, the note in the text ("…e.g a loss of 2 would rout a disordered unit but would only disrupt a sound unit.") contradicts the table below which states "Sound or Disorderd units become Routed". |
SteveTheTim | 01 Sep 2020 4:57 a.m. PST |
Hi. I'll do my best, but if you post your questions on the Helion FaceBook page, you might get Mr Garton's direct response. 1). Movement is straight ahead, or straight back: no obliqueing. Turn or pivot at any time during move for cost appropriate to formation. 2). Never came up in our conversations. We assumed that a unit that had been charged successfully was pinned in place and Mr Garton didn't contradict that. 3). Again, didn't come up. We played mounted move as cavalry, dismounted as infantry detachment. Mounting/dismounting free as we judged it to be no more onerous than the about face which is free for infantry brigades. Dismounted dragoons have 33% greater shooting range, which you may or may not judge to be important. 4) We assumed that a wing without a routed unit was not fatigued. Thus a wing would have to reform all of its routers to 'unfatigue' itself. Any units destroyed or routed off the table were unreformable, ergo their wing could never lose its fatigued status. Again, Mr Garton didn't contradict this. 5. Agreed. We played that the table is wrong and that a loss by two _disrupts_ a sound brigade, but it still makes a rout move. It's definitely worth putting these questions direct to Helion as they seem keen to get plaers real feedback.
Cheers, Steve |
Eumelus  | 01 Sep 2020 6:40 a.m. PST |
Thanks so much for this. I will definitely follow-up with Helion as well. |
Antioch | 10 Apr 2022 1:02 p.m. PST |
Steve, did your group ever find/settle on a set of rules for the 30 year war? |
|