Help support TMP


"Thunderbolt Forward - Normandy scenario eye candy" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't call someone a Nazi unless they really are a Nazi.

For more information, see the TMP FAQ.


Back to the WWII Battle Reports Message Board

Back to the WWII Land Gallery Message Board


Areas of Interest

World War Two on the Land
World War Two at Sea

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

Crossfire


Rating: gold star gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Master Fighter: 1/48th Scale U.S. Infantry Mechanized

From the Master Fighter line, a set of 1/48th infantry and accessories for Solido's U.S. halftrack.


Featured Workbench Article

The Editor Can't Paint Green Vehicles

Does anyone else have trouble with the color green on microscale vehicles?


Featured Profile Article

Report from Bayou Wars 2006

The Editor heads for Vicksburg...


Featured Book Review


Featured Movie Review


1,599 hits since 15 Jul 2020
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo FlyXwire Supporting Member of TMP15 Jul 2020 8:07 a.m. PST

Guys,

Here's some pictures from my first game presentation in half a year (we engaged few using face-covering protection and plenty of hand sanitizer) at our local hobby shop, to play-test a WW2 infantry action in 1/144th scale – the scenario battling over Normandy bocage country south of Carentan, in early July 1944.

The overall board and force dispositions -

The American attack begins to push forward -

Perspective from the 17th SS sector, and across their lines towards the Amis' attack, headed towards their comrades in arms, and the 6th Fallschrimjager postions beyond -

The American effort would expand outward, and reinforced by the remaining supporting tanks, effectively deal with the Germans on the attack's left flank -

Effectively splitting the Germans defense in the center (and at the joint between their lines), the Americans are able to press forward towards a road and stream crossing objective -

The game was a play-test of my Blitz Action Bn.-level rules mod to Bolt Action, and revealed a few useful tweaks to make the system work better.

Personal logo Yellow Admiral Supporting Member of TMP15 Jul 2020 9:40 p.m. PST

I came here expecting jugs and I found Ronsons. Hmph!

Nice looking game.

- Ix

Personal logo FlyXwire Supporting Member of TMP16 Jul 2020 4:04 a.m. PST

Yellow Admiral, at least you check the thread out. ;)

"Thunderbolt" was the new nickname chosen for the US 83rd Infantry Division early in '45……I'm guessin' "Ohio Forward" wouldn't have been that inspiring.

The scenario's basis was drawn from the Division's first major action of WW2, an attack by 2nd Battalion, 329th Infantry south of La Granvallerie, in Normandy.

Personal logo Yellow Admiral Supporting Member of TMP16 Jul 2020 10:54 p.m. PST

LOL! "Ohio Forward" sounds less exciting than cold spam… grin

I'm not sure what you mean by "battalion level". Are those stands/tanks representing squads, platoons, companies, or… something else?

- Ix

Personal logo FlyXwire Supporting Member of TMP17 Jul 2020 5:27 a.m. PST

Yes, those infantry stands are squads, or platoon HQ squads, which take a number of damage hits before they're eliminated. That's what we were tracking with the red cubes in the game (black cubes marked activated elements).

All told, there were two US infantry companies in the game, but just with individual tanks in support. The three-tank heavy section came in to reinforce their platoon's two Shermans that were already attached to support a infantry company each.

The modded rules can handle Battalion-size tank actions, but infantry scenarios of that size will probably be too tedious to pull off (during an average 4 hr. session). Unit order designation is by platoon [die], with additional command dice mixed in to order individual squads, teams, or tanks with during the course of the turn (everything progresses IGOUGO now).

It's pretty much a full conversion mod of the rules to do higher level engagements (we actually have a ground scale implied now too; 1" = 33 meters, with ranges adjusted accordingly)

Here's some quick pics of a 20mm scenario I readying for Blitz (stands are still squads, hvy. weapons team elements, outposting LMGs, etc., just like the 12mm game above) -

American opposition will be a rifle company with it's 3 rifle platoons, hvy. weapons platoon, and Sherman support (this scenario 1/2 of what was run in the 1/144th scale game above – but it'll all scale fine).

Personal logo deadhead Supporting Member of TMP18 Jul 2020 1:55 a.m. PST

Ronsons? Not so sure. I am still learning about Sherman subtypes but these all seem to be the later better armoured M4A3s, to judge by the hull fronts. Great models throughout and, overall, this battlefield has a "scale" look to it.

Sorry - only verified members can post on the forums.