
"Actions!" Topic
3 Posts
All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.
Please remember not to make new product announcements on the forum. Our advertisers pay for the privilege of making such announcements.
For more information, see the TMP FAQ.
Back to the Warhammer 40K Message Board
Areas of InterestScience Fiction
Featured Hobby News Article
Featured Link
Featured Ruleset
Featured Showcase Article Adding FlexSteel for storage purposes.
Featured Profile Article Could you find a purpose for dome-shaped, three-dimensional stickers?
Current Poll
Featured Book Review
|
Tango01  | 10 Jul 2020 3:41 p.m. PST |
"Today we're looking at Actions! Unlike some of the previous topics we've covered, Actions are a new addition to the Warhammer 40,000 rules, albeit an addition that dedicated tournament players will likely be familiar with under the guise of Engineers and Sappers in the NOVA and ITC rules. Some rules let a unit perform an Action; each action specifies when it can be performed, the location a unit must be at to perform that action, any other conditions for attempting the action, and when it is completed. You can declare a unit from your army will start to perform an action provided there are no enemy units within Engagement Range of it (excluding AIRCRAFT) and it did not Advance or Fall Back this turn. AIRCRAFT units and units with the Fortifications Battlefield Role cannot perform actions. A unit can only attempt to perform one action per battle round, and the same action cannot be started by more than one unit form your army in the same battle round. [Book p.258]…" Main page link Amicalement Armand
|
JMcCarroll | 11 Jul 2020 7:39 a.m. PST |
Not to worry! Chaos will get two actions. |
Tango01  | 11 Jul 2020 12:24 p.m. PST |
|
|