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"3mm Operation Overboard - the WIP is Over" Topic


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Personal logo FlyXwire Supporting Member of TMP28 Jun 2020 8:25 a.m. PST

Hi All,

I'm pleased to have this little project over with, or at least to the stage that the game board here is finished (it turned into a bit of a jigsaw puzzle effort after awhile) -

The image artwork above was derived from Avalon Hill's terrific game map for their board game Patton's Best. After digitally cleaning up and enhancing a web-available scan of that map, and photo-shopping an additional section to it to make it more rectangular, etc., the 3mm scaled file was sent off to my favorite print shop to be transferred onto vinyl banner material (that was the easy part).

Here's a few close-ups that more clearly show the duplicate overlays in place, that were cut out, flocked, and glued on top of the basic board surface to give it a 3D look -

The 3D overlays will denote terrain that'll block line of sight in the game. I believe the density of this scaled terrain will present a nuanced gaming experience to try out, when eventually I get the 3mm units and rules finished enough to present it to the guys to fight over.

These finishing game touches will have to wait (I need to 're-focus' my eyes on some bigger scale stuff for a bit of a breather).

But, hope you're liking what you see so far.

BattlerBritain28 Jun 2020 8:37 a.m. PST

Looks really good.

Keep posting updates I'd be interested in developments.

B

miniaturemen Sponsoring Member of TMP28 Jun 2020 11:59 a.m. PST

Looks great, love to see more

Personal logo FlyXwire Supporting Member of TMP29 Jun 2020 5:26 a.m. PST

B, & MM, thanks for your interest!

Marc33594 Supporting Member of TMP29 Jun 2020 6:13 a.m. PST

3d terrain there a stroke of genius! Love things like that which not only look great but are anything but just eye candy as it clearly lays out blocking terrain. Nicely done sir, nicely done.

Personal logo FlyXwire Supporting Member of TMP29 Jun 2020 7:01 a.m. PST

Marc, I think you've hit on some of the functioning combat that'll be featured and generated on this type of layout wood lots (and towns of course) will provide the opportunity for ensconced infantry units to hold their ground unless there's deliberate and sufficient firepower combined to dislodge them.

Defensive positions won't need to be in the shallows of wood lines or isolated copse terrain, but can be within the depths of forested sectors herein. We often can't model this terrain density in our larger figure scale scenarios, with our finite collections of terrain to use where some of these covered platoon and company positions would actually be dominating the whole game board of a usual size 'skirmish-level' action.

I'm imagining the tempo of game action will need to be more deliberate on this map, as attacks put in will need enough supporting firepower to the troops on the ground that can carry a position this all made more difficult by the limitations imposed to finding sufficient avenues of approach that'll offer enough direction for supporting fire.

Here's a pic showing a few of the playing pieces I'll be using with the game board. Game units will usually be platoons, or reflect smaller sections like HQs or scout detachments (hand making the 3mm 'miniatures', because I don't need anymore WW2 lead on the shelves here) ;) -

BattlerBritain29 Jun 2020 12:17 p.m. PST

Really looks great!

For buildings maybe some 2mm terrain from Brigade Models, just to flesh it out a little?

Brigade have some shots of a complete Arnhem layout using tiny buildings which just looks awesome.

Personal logo FlyXwire Supporting Member of TMP29 Jun 2020 12:52 p.m. PST

Thanks Battler, and you know there's no argument vs. how cool it would look with miniature buildings on it too. ;)

(though gotta get it up and running 1st)

Right now shifting to the 12mm stuff for a next Blitz Action [mod] playthrough, so I can get the following game board it's first taste of action instead (all it's been doing for the past couple of years has been collecting cat hair). Basically, this following board's footprint could fit scale-wise into that fields area between those woods seen in the 3mm map above.

It's also on a 3ft. X 4ft. hardboard, but decidedly tactical (btw, already have some nice buildings to use for this one).

williamb29 Jun 2020 2:28 p.m. PST

Fantastic looking map. Reminds me of the walkway at the Sacramento, Ca. airport.

pfmodel30 Jun 2020 3:18 a.m. PST

I am impressed, looks good. After looking at a large number of rules the best terrain rules I have come across is the concept of terrain being open, clear, cluttered and rough. Open gives you no cover (desert), clear is standard, cluttered is rough terrain which impedes visibility, while rough is just rough terrain with no visibility effects. Cluttered is basically Build-Up terrain or Woods. Thus woods and BUA's (as well as hills). I can see how your terrain would suite that philosophy.

Personal logo FlyXwire Supporting Member of TMP30 Jun 2020 6:44 a.m. PST

Thank you both, and for getting down into the weeds here too.

I think there's going to be a degree of difficulty that playing on these types of game boards might exact – they probably wouldn't make for good convention-style games….reading the topography and coordinating game action might not be that fast or fun to cobble together.

The bocage board above is going to serve for playing a multi-company infantry action on, and if it doesn't break the modded Bolt Action rules I'm using, then the rules ought to work on more open boards aok. This first close-terrain playtest might turn out to be just a 'grinder', and not be that entertaining for the participants (but I've got a couple friends who will give it a go….at least once). :)))

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