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"Sam Mustafa's Rommel - anti-tank formations" Topic


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Mjr Stalwart Supporting Member of TMP28 Jun 2020 6:41 a.m. PST

I'm new gaming with Rommel and use 6mm miniatures and hexes. My question is how do others handle anti-tank formations? If anyone has made some then what stats and rules did you give them? In the basic army lists none are listed. I guess they're assumed to be worked into the infantry formations??

I'm interested in doing an Operation Herkules game using Rommel, ala 1977 Avalon Hill's Invasion of Malta. The scale is about the same. I'm not planning to copy the game's TO&E verbatim but it does give the axis forces AT units so I'm curious how to represent then on the tabletop.

Thanks
The Major

Wackmole9 Supporting Member of TMP28 Jun 2020 6:50 a.m. PST

ATG are attached to Infantry units and gain the ability fight tanks.

Legion 428 Jun 2020 6:57 a.m. PST

Yes, generally there were AT guns in the Infantry Bn's, etc., TO&Es. Or attached from separate AT units.

E.g. PDF link

Mjr Stalwart Supporting Member of TMP28 Jun 2020 7:02 a.m. PST

My issue is that for the initial para drops the units are not going to have access to AT guns. Not at least until they capture an airfield.

Mjr Stalwart Supporting Member of TMP28 Jun 2020 7:04 a.m. PST

Legion, thanks for the TO&E. Where did you get that from?

emckinney28 Jun 2020 9:35 a.m. PST

Van von Borries, the designer of Invasion of Malta, is revisiting the topic in Invasion: Malta. It uses the a development of the "Roads" system that debuted in Roads to Leningrad link and then Roads to Moscow link It may be the best system at this scale.

link
link

link (Note the tabs above the game title, which are easy to miss. Check out the map for the bonus mini-game of another island invasion in the Med!)

picture

Mjr Stalwart Supporting Member of TMP28 Jun 2020 2:51 p.m. PST

emckinney,

Thanks for the info. I'm really set on using the Rommel rules but that's great info nonetheless.

The new counters look great. I may still but the game anyway.

GatorDave Supporting Member of TMP28 Jun 2020 7:48 p.m. PST

Mjr Stalwart,

In Rommel there is a modifier for "tank shock" for a unit that is infantry versus armor in open terrain. Use that until they get the AT guns if you like.

Martin Rapier29 Jun 2020 12:06 a.m. PST

As above, just make all the infantry without AT guns vulnerable to tank shock.

mghFond29 Jun 2020 7:28 a.m. PST

Yep, that's what I do in my Rommel games.

Legion 429 Jun 2020 9:11 a.m. PST

Mjr Stalwart … I just found those online. But they are pretty accurate AFAIK. Being an old historical gamer and history buff. old fart

As far as concern about Inf/Paras vs. AFVs … Gator, Martin, and mgh have made some good suggestions. Which sounds generally accurate, etc.

Mjr Stalwart Supporting Member of TMP30 Jun 2020 6:27 p.m. PST

Martin, Gator,

Great suggestions. I think they model the actual combat situations well and most importantly, they are simple. Which is in the spirit of the roles I believe.

They also cut sure on the unit count. If I can get this project if there grounds is like to stream line it for a convention so it'll have to play in 4 or 5 hours max.

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