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"Operation Chunky Bandit #37 (Ground)" Topic


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928 hits since 18 Jun 2020
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Just Jack18 Jun 2020 7:01 a.m. PST

All,

1400 on 4 Aug 1990
Mini-Campaign Fight #11
TF Bowie vs FSNL 4th Company

1st Lt Madre-Animral leads his TF Bowie straight east, in pursuit of the FSNL's 4th Company, whom they defeated and forced to withdraw earlier this morning. This is a simple attack/defend scenario; the Cuban goal is to crush their enemies on the way to the capital, the Communist goal is to hold the ground.

picture

The Communists push very strongly in the center (right to left).

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And force the Cuban right.

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Using textbook fire and maneuver in order to push the Cubans back.

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Followed by vicious, point blank fighting on the Cuban left.

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The Cuban CO launches desperate counterattacks to stabilize the line!

To see how the fight turned out, please check the blog at:
link

Here are the Turn 3 Map Moves:
link

Next up we have Captain Madre-Animral's Task Force Bowie and the FSNL's 4th Company having at each other again!

V/R,
Jack

Frederick Supporting Member of TMP18 Jun 2020 7:48 a.m. PST

Well, I have to say that coming across an enemy force with two IFVs and a main battle tank when you have two Humvees and then to decided to attack is a fairly gutsy move

Great AAR as always

Just Jack18 Jun 2020 9:22 a.m. PST

They're Marines ;)

And that's the beauty of:
1) Playing a campaign, which forces objectives despite what the tactical situation may look like (i.e., did the Cubans stumble into a section of the line more heavily defended than expected, was this a spoiling attack by the enemy, or did higher HQ just figure the quality difference in troops/command would be telling enough to carry the day despite the disparity in forces)

2) Playing with randomly generated forces (for both sides), which helps to keep things 'fresh' for a solo gamer.

Glad you liked it Frederick, I appreciate it!

V/R,
Jack

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