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"Show me your North Africa battlefields!" Topic


13 Posts

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1,433 hits since 11 Jun 2020
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captaincold6911 Jun 2020 9:14 a.m. PST

Hello gents

I'm going to start a huge, long solo North Africa campaign starting with Operation Torch to Sicily.

I need some inspiration. Please if you have time can you share your battlefields if you've gamed in this region!

Thanks

Gear Pilot11 Jun 2020 10:51 a.m. PST

Let me see if I can make this work.

Gear Pilot11 Jun 2020 10:59 a.m. PST

captaincold6911 Jun 2020 11:11 a.m. PST

I see now where that mat came from. Thank you

MajorB11 Jun 2020 2:10 p.m. PST

Interesting version of WW2 …

Levi the Ox11 Jun 2020 5:12 p.m. PST

This is the basic arid scrub effect I use for most of my terrain features and bases for the Med:

Base textures painted sandy, with the larger bits picked out in light gray, and small patches of static grass (not pre-made clumps) distributed across most of the flat areas.

TMPWargamerabbit11 Jun 2020 6:48 p.m. PST

Ran an Operation Compass scenario a few weeks ago "on the quick". Haven't done the desert scrubs yet. Rules are Flames of War (FOW) MRB Ver3.0 using 20mm miniatures.

Wargamerabbit blog link:
link

Martin Rapier12 Jun 2020 12:09 a.m. PST

I mainly just hexon desert boards these days. Recent game report here

link

Andy ONeill12 Jun 2020 5:47 a.m. PST

A lot of the desert is pretty much flat.
A 9' raise was a really significant feature.
A wadi is rather more likely than buildings.

FlyXwire12 Jun 2020 6:14 a.m. PST

Well, it did happen in the desert!

Mark 1 Supporting Member of TMP12 Jun 2020 2:29 p.m. PST

This is my set-up for a scenario at Hir Moussa in late January 1943, a crossroads village in the Ousseltia Valley in Tunisia.


There are a combination of dirt roads and paved roads that come together in and around the village.


Here is the whole game table, seen from the opposite side from the image above.

The game-able area took up most of the ping-pong table in my garage.


Italian forces are moving up. I game with hidden units. Gamers use chits for their units until they are spotted, and also get a ration of blank chits to provide a measure of fog-of-war.

You probably won't need that in a solo game…


Italian recon forces try to "jump" the village across the ridgeline from the NW. They are met with a mortar barrage that disorganizes their attack. The French defenders in the village are as yet largely un-spotted.


A look at the village itself, with the dispositions of Italian and French forces at the end of the game.

Elevations were made of layers of cut corrugated cardboard (box sides), placed on the table under a canvas cloth. Roads were drawn on with pastels. Terrain features such as slopes and plateaus were highlighted with pastels as well. Crop fields are largely small cloth pieces with foliage glued in for periphery hedges and crop rows. These have then been mounted on the cloth with sewing-shop spray adhesive (temporary type). A small scattering of lichen bits as a last step gave some sense of sage or cactus spread about.

All pieces are entirely re-usable, and can be set up to create almost any desert map you can imagine.

-Mark
(aka: Mk 1)

Mobius12 Jun 2020 2:47 p.m. PST

picture

Personal logo Legion 4 Supporting Member of TMP In the TMP Dawghouse12 Jun 2020 2:58 p.m. PST

All very well done ! thumbs up

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