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"Dragon Rampant Scouts/Lion Rampant Bidowers" Topic


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codiver07 Jun 2020 7:39 a.m. PST

Try #2 due to the bug… Figured I'd try asking this here, before joining the Taptalk Dux Rampant forum…

We play Dragon Rampant more than Lion Rampant, but the question is germane to both: Has there been any discussion on the rating of the LR Bidowers/DR Scouts "Shoot" activation at "7+"?

After a few games, it seems a little odd that units described as "missile-armed skirmishers of limited value in a stand-up fight/melee, but are capable of grabbing objectives and harrying the enemy with accurate shooting"; and tend to be off on their own, so even if you play the "every Leader gets the Commanding Leader Trait allowing one failed activation reroll with 12" per game" house rule, they have the worst Shoot activation of any unit type. Have there been any discussions of making them perhaps "6+"?

Thanks,
Dave

MajorB07 Jun 2020 9:58 a.m. PST

The variable activation scores in LR and DR is one of the mechanisms that got replaced in later iterations of the Rampant series. In Rebels and Patriots activation is a straight 6+ on 2D6 with a couple of modifiers. In The Men Who Would be Kings activation is 2D6 vs the unit's Leadership value. In both sets the "turnover rule" whereby paly passes to the opponent on a failed activation is dispensed with.

IMHO this is a much better system than that in LR and DR and can be easily retro-fitted to them. Try it and see…

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