War of rights is team-based FPS based around the 1862 Maryland campaign, with maps from Antietam and Harper's Ferry. The general gameplay is that some players are officers and NCOs, and standard-bearers. While the rest are privates. The leaders try and keep the other players in formation. As formations give bonuses, like lessen suppression effects, and lessens the team oral when the player dies. And if the standard-bearers are in formation, dead players can spawn on them, helping to keep the unit in the fight.
When things work as they should it's very immersive, standing there firing of volleys on commando, or being part of a skirmish line. I've only played one day, so my experience isn't that high, but there appears that each time try and make between 2 and 3 formations(roughly company-sized) Some times they combine to make formations over 100 players strong.
Here we are charging over Burnside's bridge, after spending 5 minutes trying to lessen the fire from the other side with volleys, we charge over. I did that two times last night, once I made it over the other time, about half a second after this picture was taken, I got one in the head.
On the stone wall next to Burnside's bridge.
Part of a skirmish line
Trading volleys at 200 yards
Close range firefight.
The game is fun and gives you some appritation of the combat, for those of us that can't take part in reenactments, like half the time, you aren't firing at people but the smoke the unit makes when it fires. Or how hard it can be making a formation in rocky woods.