"GHQ Modern data" Topic
9 Posts
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Steps247 | 13 May 2020 1:31 a.m. PST |
Hi Looking at the rules for Micro armor:the game. Is this correct? If I want to create a force, I must use supplied TO&Es to stat out vehicles and weapons using the supplied formula in the book? Or…. Are there already stats created for tanks and weapons but I can't find them? I found limited data in the free rules but I'm interested in building on this. Thanks! |
williamb | 13 May 2020 7:43 a.m. PST |
The free version is for WW2 only. The modern version of the rules includes points values for modern vehicles. |
Mark 1 | 13 May 2020 5:38 p.m. PST |
First the reference info. If you go to the GHQ website, and look under the "FREE STUFF" section, you can find MODERN MICRO ARMOUR® Producing Weapons Statistics for Micro Armour – The Game as well as: Country Histories / TO & Es Scenarios Caveats: GHQ is currently in mid-transition to a new website. So links and content may be a bit unpredictable. Now to the questions. I am not in any way affiliated with the authors of the rules, so don't take this as somehow the "official" word. I am just a gamer.
I do not think you need to use the TO&Es. I have never come upon a miniatures ruleset that said you are somehow required to abide by their TO7Es. They are provided as a reference/convenience. If you look at the GHQ scenarios, they often have forces that are not in the TO&E tables. This is true for GHQ, as for many other rulesets. Sometimes there is a "convention rules" sub-set of the rules that define rules for competitive environments. In that case you might find rules that must be adhered to in constructing a force for "fairness of play". But most of the time (I would say 95% of my own games) the gaming is not under "convention rules". For me, I never even consider the points values when I build a force or a scenario. And my own knowledge of TO&Es is frequently better than what's in the rules, so I will often disregard that, too. Your tankage may vary. -Mark (aka: Mk 1) |
Steps247 | 14 May 2020 4:03 p.m. PST |
Thanks for the help. The trouble I have is with creating weapon statistics. The TO&E data is a start, but I am not used to digging deeper. One example is the Japanese Type-10 tank. I need to make MATG stats for it. However, as this is a new area of the hobby for me, I am not sure where to find data on a modern 120mm gun to produce its AP/HE firepower. This covers the armor and speed too. I could use the stats of a 120mm gun from an M1A1 or M1A2 tank, but that's as far as I get. How do I create a value for the armor on this beast if I follow the formula "by the book"? Multiply this by any number of tanks that aren't listed on the book and I'm left scratching my head! Should I just fudge the numbers? I could but it doesn't feel that satisfying. How have others tackled this? |
williamb | 15 May 2020 6:53 p.m. PST |
I am not aware of any rule set that has the data for the Japanese Type 10. A vanished web page that I found years ago had this armor defense data for the type 90 Japanese Type 90 (14) armor piercing: Turret: 800-840 Glacis:420, Heat Turret: 1430 Glacis:670 A tank's turret is more likely to be hit than the glacis. There is also this web site that has data for most of the modern vehicles as a free download fft3.com/downloads In the tables you will note that the penetration value of 120mm armor piercing rounds has increased over the years. |
Steps247 | 16 May 2020 12:08 a.m. PST |
Thanks, I'll have a look. But it could be any tank or piece of equipment not listed in the GHQ MATG book, not just a Hitomaru. The solution is to pump data into the formula, but without being familiar with these things beyond an "entry level" web search it's difficult ti make progress. |
Mark 1 | 17 May 2020 11:59 p.m. PST |
But it could be any tank or piece of equipment not listed in the GHQ MATG book, not just a Hitomaru.The solution is to pump data into the formula, but without being familiar with these things beyond an "entry level" web search it's difficult ti make progress. This will be a problem forever with any "modern" ruleset. The rules are published, and the definition of "modern" weapons changes the next day. When WRG came out with their first "modern" ruleset in about 1979, it had a date on it's span. It was rules for armored and infantry from 1950 to 1980 (or some such). Because the author knew there would soon be new stuff that wasn't in his rules. And yet he was already wrong. He had next to nothing on the M1 Abrams, nor on the composite armor in the T-64 and the T-72BM (vs. T-72B). Whatcha gonna do? You add the new stuff as you get info on it. -Mark (aka: Mk 1) |
williamb | 18 May 2020 8:16 a.m. PST |
Mark's observation is totally correct. Fistful of Tows is probably the most up to date rule set covering the period from 1915 to 2015 though it leaves out some data. Like the GHQ rules it also includes all the information and formulas needed to calculate vehicle statistics. There is a facebook group for the rules. While I have used GHQ, FfoT, and others I am currently using a free rule set called Lightning War – Red Storm. This is set at a higher level than GHQ or FfoT and is more abstract, eliminating the need for precise vehicle data. There is an AAR and description of sine if the rule mechanics at link |
Steps247 | 19 May 2020 1:45 a.m. PST |
Thanks again for the replies. It's all very insightful. |
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