Like everyone else, I am in lock down and the only prospect of a game is a solo one and I was inspired by this topic
TMP link
Being a big fan of Star Trek and having some Star Trek figures, I wanted to have a Star Trek game. Unlike other franchises and genres, Star Trek has predominantly been more about exploring and problem solving then out-and-out combat. So how to replicate this on the tabletop? My current favourite rules are the Fistful of Lead (FoL) family, so anything I came up with had to work with those rules – specifically Galactic Heroes.
So I came up with a set of solo exploration rules. I freely admit that these are inspired by a couple of games, notably, Pulp Alley (Plot Points, Perils, Rewards), Five Parsecs – Salvage Crew (Hazards, Obstacles, Discovery) and FoL Wasteland Warriors (for the variety of creature contacts). As mentioned above, these have been designed for use with Fistful of Lead and Galactic Heroes, but could be used for other games. If using with FoL, I strongly recommend getting Wasteland Warriors expansion for the sheer variety of creatures documented in it.
As per any normal game of FoL or Galactic Heroes, you draw cards for your figures and activate accordingly. However, the difference being you're now exploring the tabletop, seeking out new life and new civilizations!
My solo rules and tables are available here – link
Here's an Original Series AAR using the rules – link