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"Opposed Die Rolls? You prefer them..." Topic


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769 hits since 6 May 2020
©1994-2025 Bill Armintrout
Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian06 May 2020 11:07 a.m. PST

You were asked – TMP link

…do you like games where players on different sides of an engagement both roll dice and the interaction between the rolls determines the outcome?

30% said "I have no preference"
29% said "I have a slight preference for opposed die rolls"
24% said "I have a strong preference for opposed die rolls"

surdu200506 May 2020 1:42 p.m. PST

I like opposed die rolls for things that feel opposed, like melee. For missile fire, I don't like them.

Zeelow06 May 2020 2:18 p.m. PST

strong

Personal logo Kaiju Doug Supporting Member of TMP07 May 2020 6:06 a.m. PST

I use opposing die rolls for my hand to hand combat scenarios. Having both players roll dice keeps them involved in the game. I require the attacker rolls first. Call it a mental advantage. The figures have a base number for attack and defend. The attacker must get their base number to cause the defender to react. This method keeps the defender from taking control of the engagement.
surdu2005 is correct. Without both players rolling dice, close combat is no different than a ranged attack.

Rudysnelson11 May 2020 2:59 p.m. PST

Depends on the rule mechanics and what is being represented.
In example of an innovative comparison die roll was in a scouting pre-game setup. Each player depending on the light units in that sector, rolled a number of dice. The lower dice were matched out with the player having the better scouts getting a deployment advantage. The number of unmatched highest die gave the player a certain type of advantage. Movement along the board flank for initial deployment being a result of the very high plus advantage.

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