Help support TMP

"Foundry/T. Gore Medieval Warfare Rules Question" Topic

3 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.

Back to the Getting Started with Medievals Message Board

Areas of Interest


Featured Hobby News Article

Featured Link

Top-Rated Ruleset

Saga: The Crescent & The Cross

Rating: gold star gold star gold star gold star gold star gold star gold star 

Featured Showcase Article

Featured Workbench Article

Painting a 15mm Tibetan DBA Army: The Cavalry

Don't let the horses daunt you!

Featured Profile Article

First Look: Barrage's 28mm Streets & Sidewalks

Personal logo Editor in Chief Bill The Editor of TMP Fezian looks at some new terrain products, which use space age technology!

Current Poll

Featured Book Review

Featured Movie Review

1,200 hits since 4 May 2020
©1994-2023 Bill Armintrout
Comments or corrections?

Kelly Armstrong05 May 2020 5:38 a.m. PST

Question about issuing orders . . . Generals are rated by the number of orders they can issue. Got that. One, can orders continue from turn to turn without having to be re-issued? I note a few cases where issued orders are removed, but otherwise could a General able to issue two orders per turn, get his 4 unit command all under advance orders in two turns for example by issuing two advance orders each turn.

Two, Can an order be cancelled/removed for free?

redbanner414505 May 2020 10:07 a.m. PST

No and no. Orders are for single turn and every unit requires an order to move though a general can give a follow me order to a line of troops. Orders can't be changed but a charge order that is no longer valid, ie target gone, converts to an advance order.

Kelly Armstrong05 May 2020 12:26 p.m. PST

Excellent. Thanks. My supposition sounded too easy for a player but the alternate is a little rough but realistic. In effect, pick up all orders at end of turn.

So a buffoon general (can issue two orders) with a 4-unit command would need to move 2 units at a time (assume using tactical vs. strategic move).

Sorry - only verified members can post on the forums.