
"Combat of the Coa 1810 - Gaming in the age of Covid19" Topic
10 Posts
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Bill Slavin | 18 Apr 2020 9:36 a.m. PST |
My regular Peninsular War gaming partner and co-conspirator Brian North and I battled out the Combat of the Côa this week – Covid19 style through a Facetime video link up! The game was played out on a 10.5' X 6' table with 1/72nd scale toys. Our rule set was Over the Hills. The scenario (linked on my OTH scenario page) was based on the action on the Côa when Crauford, unwisely lingering on the west side of the Côa in support of the Almeida border fortress in the face of Massena's invading army, was caught unawares by Ney's entire 6th Corps. A full AAR explaining how we managed this virtual game, with lots of pictures can be found here: link And here are a few pics of the action:
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14Bore | 18 Apr 2020 5:55 p.m. PST |
Glad the video sharing worked but not sure how to do that. Terrific looking game & board |
Bill Slavin | 19 Apr 2020 6:04 a.m. PST |
Thanks for the kind comment. We both had iPads so Facetime made it very easy. I'm sure other apps would work as well. |
COL Scott ret | 20 Apr 2020 12:46 p.m. PST |
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Bill Slavin | 21 Apr 2020 5:15 a.m. PST |
Thanks. It was! And I have tweaked the scenario a bit again so that the finish is even more of a close run thing. |
Marc the plastics fan | 22 Apr 2020 6:21 a.m. PST |
I love how crowded terrain wise your battles are – that must have been so exciting to have been your opponent, seeing the battle unfold via video link. Real fog of war stuff. Close run thing. I haven't tried OTH yet, but maybe I should give them a peek. |
Bill Slavin | 22 Apr 2020 12:18 p.m. PST |
Thanks, Marc. OTH is great, in my opinion. Lots of extra bits to make the game as complicated or simple as you like, but it does a really good job of giving the feel of a brigade to corps sized battle. |
The Lonely Salaryman | 27 Apr 2020 12:11 p.m. PST |
Fantastic stuff! Been meaning to check out OTH as well. |
Teodoro Reding | 01 May 2020 12:48 p.m. PST |
Hi, I'm Brian, the other end. There was a fog of war element, which added a layer of excitement. We used a map, with units on it moveable and fixed with pins. Bill updated it before my go each time. It helped me keep an overview – but still led to interesting and realistic misjudgements of distance (not ranges, rather: how far a unit had to get to the bridge (escape route). It was a great experience we will repeat. Good as a follow up with unfinished face-to-face games too. The map is crucial, I think. |
MaleGriffin | 19 Mar 2021 6:38 p.m. PST |
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